Hey,
I'm new to this forum, just registered and I've downloaded Construct 2 Free Version and I've fallen in love with it. Such an awesome software. I'm thinking of buying a License, because it's worth it.
I'm in a bit of a pinch though. Let me explain.
My game is a top view monster defense game, there's 2 different types of monsters.
1) Monster. Has 2 Instance Variables, "Health: 4, and Damage: 2" Spawn every 5 seconds.
2) Boss. Has 2 Instance Variables, "Health: 40, and Damage: 10" Spawn every 60 seconds.
Now, every 60 seconds I want both the monsters to have increased difficulty, for example Monster to get 4 more health and 1 more damage.
I did this as an "System -> Every X Seconds -> Monster Add 4 to Health" and so on.
But that only works for the monsters that's allready spawned, the monsters that spawn after the 60 second mark has the basic attributes and are unaffected by the change.
So how do I make the change in variables/attributes apply to the monsters that are about to spawn?
I hope I made myself clear. Help is needed.