Dado's Recent Forum Activity

  • You're welcome.

  • Search for this code in your index.html after exporting.

    <!-- This outlines the canvas with a black border and makes the page background black. -->

    <style type="text/css">

         canvas { border: 1px solid black; }

         body { background-color: black; color: white; }

    </style>

    Is a basic CSS3 definition of your page.

    Border attribute in canvas tag modify the box surrounding the layout.

    Background-color in body tag modify the color of your page. (color modify the color of the text in your page).

  • Yep, there is any way to conserve "curved jumping" without acceleration sensation? That was our question at this point i think.

  • > I think we can make it jump in a curve by set the player position while jump and fall like this example

    >

    > dl.dropbox.com/u/52040403/bullet%20with%20platform2.capx

    If you still need some help, could you please explain in a bit more detail how you'd like him to jump?

    Also, if you're using platform behaviour, you can use "Simulate platform pressing right" instead of bullet as well. If you want to. <img src="smileys/smiley1.gif" border="0" align="middle" />

    I was just going to write that we could use "System -> Every pick -> Simulate platform pressing right" and delete bullet behavior.

    However it seems to give the sensation of acceleration even with this, depending on scroll-to behaviour i think.

  • Your sample it's cool but it seems to accelerate during jumping...

    That's due to the bullet behavior plus scroll-to behavior. Infact if you jump when the layout is not scrolling it does not accelerate.

    I set also position of background during jumping and falling( TiledBackground set position (TiledBackground.X+4, TiledBackground.Y) and it solves the acceleration sensation.

    The problem is that when your reach the end point of layout (and your player is facing to the wall), during jumping tbe layout can still traslate outside window xD.

    I'll try to find a solution! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I think you can modify my last sample (which doesn't use the bullet behavior for moving forward but scroll-left the background to give the movement sensation), substitute 8direction(up-down) with a total 8direction and add platform behavior for jump and sit.

    I'll try this evening on this solution.

    If u can try before and have the solution uploading it here will be very appreciate. ^^

  • As a stop-gap thing, would it be possible to simply have an entry somewhere in the project properties to set a custom logo.png?

    Just saving the process of overwriting the logo.png file every time when exporting would be very much appreciated. :)

    <img src="smileys/smiley32.gif" border="0" align="middle" /> Overwrite every time logo.png and index.html is really time-wasting <img src="smileys/smiley36.gif" border="0" align="middle" />

  • You can use Joomla!.

    It has wrapper module for html pages (i.e. create a page in which you can past html). It's free. It has free templates. It has a lot of free plug-ins.

    I think you should read something about CMSs (as Joomla or WordPress) before using one of them.

  • Nimtrix solution seems to work.

    I tried a solution with car behavior that works but you could not associate it with a bullet movement to "move" the background as Nimtrix do. And the movement seems to be "not real".

    Here the sample

    I work to another solution based on samples i found on forum.

    That's the result.

    I think is the best solution: infinite background scrolling with two images (with Nimtrix solution you have to put a very long background) - no bullet behavior - 8direction(up-down) on object to move - the movement seems to be more "real". Hope you enjoy it.

    (Use up - down arrows to move)

    Here the second sample

  • Let me know if it fits that i would like to use the same behaviour. Thanks!

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  • Maybe you can use a Custom Movement

    I'll try to do it for my game too. If i succeed i'll post you an example.

  • This seems interesting.

    Cassiano: could you provide us a working .capx? Thank you!

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Dado

Member since 16 Mar, 2012

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