Dado's Recent Forum Activity

  • "To speed up the loading time and start the game sooner, audio is downloaded or streamed on-demand during the game. In other words, nothing is downloaded until a Play action starts playing an audio file. Then, if the audio file is in the Music folder it starts streaming from the server; if in the Sounds folder, it starts downloading and will play when finished downloading. This also helps minimise the bandwidth requirement on the server since unused audio is never downloaded. However, it can introduce a delay before audio plays for the first time. The delay on first play is a one-off, because after the first play the sound is already downloaded and can be played immediately if played a second time.

    You can also use the Preload action to start downloading an audio file without actually playing it. This can be done on Start of layout to start downloading a few important sound effects so there is no delay when they are played for the first time. However it is entirely optional (all games will work without any preloading at all), and it should not be over-used since preloading too many sound effects on startup can slow down browsers with too much downloading and result in no sound effects playing at all for a while."

    Big up for manual.

  • Rex, you are awesome.

  • What about difference between left and right click?

    Will they both be interpreted as on-touched-event?

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  • I think it's better to use a istance var on that line, starting it from zero and updating it every collision with your car (be sure your car can't pass it and turn back and pass it another time - your player will be able to pass levels just crossing the line three times!) instead of a global var.

  • I just can't figure out how to solve the "acceleration" during curved jump xD

  • Thanks Ugotsta ^^

    Read the playtomic plugin tutorial, it works!

    But sometimes playtomic servers are down .. i'll substitute it with an ajax post leaderboard when i'll have the license!

  • Yep free trial is cool but limiting. But i want explore much more possibilities and skills i can, before buying it (i was not so lucky to descover C2 in the early adopter period. damn xD)

    When i'll buy a licence i think i will set two buttons to differentiate the toggle off/on between pure music and effects-sounds (explosion, nyan meows, potions, transform music)... maybe a player likes to play with music and no effects-sounds or with effects-sounds and no music (for example last choice is my favourite when i play a game like this).

    And maybe a cool feature is to storing their option on music in cookies or with web storage!

  • Turn the 4 unique sprites into a single one, setting the animation speed to 0 and differentiating each instance with its initial animation frame.

    That would allow to write a bit of code that can affect all 4 instances at the same time (using a loop) or separatly if you need (picking a specific instance).

    I already use this solution and it work perfectly.

    Just control every common behavior of "enemy" in my game using the same sprite and their different behaviours picking up the animation which they are running (using sub-event is ... animation playing). With this you can control a single instance event if it "trasform" changing it's animation.

    Or you could even control each instance with the id.

  • GenkiGenga

    I appreciate you like the game.

    Sound starts muted coz i don't want to annoy the player.

    Do you think the player could prefer it starts with music toggle on?

    However yep, i'm working hard on music in this phase: expecially on the sound of explosion (that now comes exactly from an atari bomb explosion!). I'm working to substitute it with a sound like the bomb of bomberman from snes (i don't want to have a real sound of explosion) with a cat meow for tacNyans and a zombie meow for tacZombies.

    But it's really difficoult to find sample sounds free on internet to work with!

    I'll love to add a 3-donuts-weapon which shot 3 smaller donuts in three different directions..but it sounds like i have to wait till i buy a licence coz i need a bunch of events.

    I'm working also to add a "defense" mate as a bonus (like a small brilliant pink cat fairy?) which spawn to protect for 10 seconds the cat when player pick up her during the game. Could it be interesting on player mind? I dunno, but i think i'll try (it should take me few events so i can do it with the free edition).

    Sureley i'm going to introduce a speed-up every x second to cat speed coz when you reach 80.000 points other cats are really to fast for avoid them and it comes to be a little too much difficoult xD

    Could those be effective new features in your minds?

  • It was in my mind to add some new weapon, new enemies, level of difficoulty, a giant boss..

    First i have to buy a license coz i already used quite all events which the free edition support!! (As you say, it is based on basic tutorial, because i want to have a shoot-game-like, but it has a lot of improvements!)    

    Ps. Yep, i would like to develop more games.

  • This is my first game made with C2.

    Based on web viral nyancat <img src="smileys/smiley36.gif" border="0" align="middle">.

    Hope you enjoy it.

    Space donuts!

    Instruction on website.

    I use playtomic plugin for leaderboard, so it could take some minuts before the board updates.

    I'm waiting for your suggestions ^^

  • Great graphics! Great demo!

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Dado

Member since 16 Mar, 2012

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