Dado's Recent Forum Activity

  • Yep. Select object. Right Click. Edit Animations. Select the desired animation in the view. Right Click. Delete.

  • Yep.

    Just use two layout and two related sheet.

    The first is the game, which sheet istances the object or not, checking a global var value

    (system -> global var = 0 : object -> set visible or set position)

    (system -> global var = 1: object -> set invisible or destroy or set postion(xOutsideLayout,yOutsideLayout).

    The second is the inventory, which set the global var to 1 if you want to set the object visible or to 0 if you want to set the object invisible.

    It works as the capx i post to you. Download it and modify it as you prefer (touch inputs for example).

  • I don't understand what do you need... try to explain it better.

    So anyone can help you ^^

    However the capx i posted is quite simple.

    Look at the InventorySheet.

    It just set a global var on mouse events:

    • to 1 if the object it's selected (with left click) in inventory layout. (It also change the animation to "Selected" to show the sprite orange)
    • to 0 if the object it's not selected (with right click) in invetory layout. (It also change the object animation to "Default" to show the sprite green)

    On start of game layout, gameSheet checks the global var: if it's 0 it destroy the sprite, else it just modify it's position to what you want.

    Going back to invetory layout, InventorySheet checks the global var: if it's 0 it set the animation "Default" (i.e. not selected - green), else it set the animation "Selected" (i.e. selected - orange).

  • See this. It's a inventory-kind-of i made.

    I think is a lot similar on what you need.

  • <img src="http://www.worldaffairsboard.com/attachments/international-politics/18309d1264018105-racism-ignorance-laziness-just-plain-stupidity-necromancy.jpg" border="0" />

    Still waiting for some solution <img src="smileys/smiley19.gif" border="0" align="middle" />

  • It seems to work now. Maybe there was a problem with db servers!

  • Yes, there is a work around.

    Ashley teach me this to go back from r81 to r80.2 (beacuse r81 fails in export).I think it will be fine for you too.

    Save your project in a single file (.capx), open it with winrar or winzip and edit with notepad the .caproj file. Search the value 8200 and substitute it with 8002.

    Then download r80.2 and istall it: now you can open back your project.

  • Great plugin, but it seems there is a bug.

    I had a working leaderboard since yesterday (i follow the step by step the tutorial on how to make a leaderboard), but it just stop presenting the scores during the game running time. It still saves scores in my playtomic account but it doesn't show them in the leaderboard game made with construct. I didn't change nothing. It just stop working.

    It seems to not show the data also Here

    There is any solution?

  • Bug Example!

    On firefox 11.0:

    Let the zombie get you. Then find the potion and take it.

    For the first time you will notice a delay on particles spawn and you will notice that the spawn is not on the object which is supposed to do the event.

    Let the zombie get you the second time. Then find the potion and take it.

    Layout will freeze!

    On chrome 17.0.963.79 m:

    Let the zombie get you. Then find the potion and take it.

    For the first time you will notice a delay on particles spawn and you will notice that the spawn is not on the object which is supposed to do the event (as for Firefox).

    If you do the same thing for the second time layout does not freeze but spwan is still delayed and get a wrong position (not the one it is supposed to have).

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  • I would do a example.capx with the problem when i'll be at home and i'll share it. Thanks Ashley.

  • Hi,

    i'm making my first game and i have some problem with a particles which i add to the game sheet.

    It simply freeze my lyout when the event is launched at runtime.

    This is the event with the particles.

    I'll try to explain:

    when the object (NyanCat) touch a zombie it turns in a zombie cat too and a potion spawn on the layer. When the NyanCat collides with a potion the event i post runs (the cat heal from zombie mood, and the particles is supposed to run).

    If i toggle disabled on the particles everything turn back to normality (obv the particles is not running). I can't figure out the problem because everything seems to be fine to me, so i need some help.

    Thanks to all!

  • Great thread!

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Dado

Member since 16 Mar, 2012

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