shinichild's Recent Forum Activity

  • Aphrodite Good points. Although C2 can still make 2d games like any other engine, I bet that with some limitations compared to others but still can. People swifting to unity for example to make a 2d game is something I don't get, even knowing that unity is much more powerful but doesn't have the celerity of C2.

    I think it's more platform-wise. No console porting except Wii U. If Construct supports PS4 or Xbox One porting then less people would switch.

    You mentioned Unity, and this is its porting options. https://unity3d.com/unity/multiplatform

  • there are also people I think using C2 as a first step in gaming developpement and then switching over something more conventionnal.

    This is important note. But I still wait C3. Because other game engines are too difficult to me.

  • When you play some games when enemies die they were scattered like dust. Or some enemy's being scattered when teleportation. I want to add cool scattering effect for enemy but for now I just need to add a lot of image points from sprites and put one-shot particles everywhere. To explain in detail, below is the algorithm of the effect. It should be behaviour like Fade if possible.

    The behaviour name is 'Scatter'. When you add this, the interface looks like this.

    Rate is how many grid the image will be scattered. For example, if grid is many, then system detects grid like this. This applies to whole animation of sprite.

    If few, less lines.

    Spray cone... I'm not sure I should add this but just pass that.

    Okay, the direction is where the image will be scattered. To up? To down? Or add spray cone over the image and let user decide this.

    Fade in and out is the time of fade. But it's more likely... when enemy restored from dust (some ghost type) restoration speed is up to fade in speed. It's like creating new object with auto fade in but more complicated. Currently it's better only put fade out property. It means the object will be destroyed automatically after scatter.

    Speed is the speed of scattering.

    Size... I think scattering is completely based on sprites so it's better pull off.

    Grow rate is important. Like how big the scatter will grow when scattering starts. Of course, it can be smaller when put negative.

    Random things are just random things.

    And I forgot adding 'gravity'. Gravity working same as particles.

    So this is the algorithm. But I think it'd be really complicated when counting on 'collisions'. Like will scattered image be part of its collision event? But I think it's better automatically disable collision when scatter starts. Also the initial value of it should be disabled. It's only activated when trigger starts.

  • Damn, I've heard of the news. But I never knew the game is made by Construct originally.

    You're doing great job!

  • It's hard to see the cute Cthulhu games. What I saw the game with cute concept is Cthulhu Virtual Pet. But it's just a simulator, not action adventure.

    It'd be really cliché if you go with just dark graphic for Cthulhu games. Besides, it'd be look similar as Darkest Dungeon, as the dev mentioned.

    So this is why I like this game's graphic.

  • The game looks so cute. I like it.

  • Your friend is right. You better sell it with your own graphic and own idea. I've seen many fangames but most of them are being cancelled or terminated. Have you seen how Street of Rage Remake was dead? Even it's non-profit fangame but it's dead.

    To me, Namco is as same as SEGA so you need to be careful about it.

  • Providing English grammar correction feedbacks? The community is really helpful. Maybe I need to show my game later.

    By the way, I also like the game. You need to put old Ignatius's face to some enemy.

  • I agree. For me, Time Crisis 3 was the best. I used to have PS2 and I bought TC3. I really loved how Namco put Alicia story mode in order to extend the story, and more systems.

    4 was shit. At least Wild Dog was still cool in 4.

  • I hope you put decent Wild Dog reference. He's essential for Time Crisis series. Well.. he rather became fashion designer in 5.

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  • > Not Local Storage anymore...

    >

    > It will not work on console anyway. Just need another save system. Generate savefile with value storage (e.g. highscore) inside the project folder. And let the game reads it automatically.

    >

    > Dictionary is good. But it automatically reset after restart. Something Dictionary + Local Storage is needed.

    >

    Did you try saving the game using the NW.js file actions with a json file? I saw posts on the forums from experienced devs who made working save game systems with that.

    I've tried that too. But you know what? The files automatically deleted after the game closed. Besides, there is no such action for Json thing with NW.js actions.

    I will just wait. My game takes around 1 year to finish. Maybe many things will be changed in the future.

  • Not Local Storage anymore...

    It will not work on console anyway. Just need another save system. Generate savefile with value storage (e.g. highscore) inside the project folder. And let the game reads it automatically.

    Dictionary is good. But it automatically reset after restart. Something Dictionary + Local Storage is needed.

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shinichild

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