TD Bauer's Recent Forum Activity

  • I'm working on one myself. Very doable. I am in the concept testing phase to make sure I am able to do the things I want to do in the game... so far so good.

    I am planning on making a clone of some of the mid 80s top down RPGs like Ultima 4 and Legacy of the Ancients (minus the 3D dungeons as seen in Legacy... will do top down view dungeons like a 'rogue' like)...

    Screen shots can be seen at the bottom of my "in production page":

    http://www.upstairsroomsoftware.com/in-production/

  • HI Guys,

    Check out this page for great Construct 2 tutorials and CAPX files for basic and smooth grid movements...

    https://c2tutorials.wordpress.com/?s=rogue

  • Very nice. Just came across this doing some searches for research on a project I am attempting. I am trying to make an old school CRPG clone of the early Ultima games and games like The Legend of Blacksilver. I only have a couple platform games and a top down shooter under my belt, so jumping into a large CRPG project has been difficult the past couple weeks. But I have some progress posted on my web page. Slow going...

  • Thanks for the feedback - that is exactly what my reasoning has been; that it is certainly doable. I've created a test project where I am testing my ideas, and so far everything has been working without too much difficulty. Seemed to have run into a snag when starting on my overland map, then going into a town, and then when coming back out of the town onto the overland map my character keeps appearing at its original 'start of layout' location. I know there is a way around that, perhaps with the 'persist' behavior or adding a couple global variables for X and Y local.... have to think on that....

  • Looking at this as a possible fix for a problem I am having... Question: does each layout have to have it own event sheet for this to work?

    Answer to my own question: it would appear so.

  • I grew up in the 80s with a C64 and loved playing RPGs on it, like Legacy of the Ancients, Questron, Ultima 4... I have been toying with the idea of making a similar RPG styled game along the lines of an early Ultima Clone. I have been writing down notes and playing around with design tests and think it can be done - visually it shouldn't be a problem to create a similar game screen as those early RPGs and transition from overmap, to towns, to dungeons, to whatever...

    However, since I new to game making and Construct 2, I don't have any experience using arrays. Before I jump further into my game testing I thought I would ask some experienced designers here, who are familiar with those old school RPGs listed above, if they thought it possible to make such a game with Construct 2. I was leaning towards a single character RPG like in Legacy of the Ancients and not a multi character RPG like the Ultima games. My mine concern is being able to control character inventories and buying/selling at shops in towns - which should be possible using arrays - correct???

    Am I crazy to attempt this?

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  • Pretty confident I fixed the animation issue with the player character stepping off of ladders. Uploaded a new game version with the fix. Play tested it all the way through the game and never had the bug show up... so I think it is squashed.

    Again, thanks for the feedback everybody.

    I made this game as a test for myself to get familiar with Construct 2 and the Programming Flow... also as a first game I plan to put in the game bundle I am giving away to the little kids in my family this coming Christmas. Will probably make a harder version with the health bar and powerups in the months to come for the older kids. Will post that updated version when I get to it. As for now, been working on a top down shooter blasting Nazis.

  • Thanks for taking a look and the feedback. Looking into fixing the bug a few have reported at the top of the ladders. Spent an hour on that today but wasn't able to isolate the issue. More time to tackle it tomorrow.

  • FYI - added sound to picking up items.....not sure if I like it though.

  • HAHAHA.... I like it. I probably would have been better at it about ten to fifteen years ago when my hand eye coordination was better than it is now. Sucks getting old.

  • Thanks Tesla! It was a fun learning experiment. Thanks for looking!

    I did originally have the jump command on the up arrow. Just turned off the jump command when the character was overlapping a ladder and then they could still use the up arrow to climb up as well, but then I discovered that if the character was overlapping a ladder and there was a need to jump to dodge a dart they wouldn't be able to jump and would get hit. So I switched it back to the way it is now.

    I toiled with the idea of a life bar too. I figured the little kids in my family who I made it the game for might struggle a bit with getting killed, so I made the game for 'point loss' only where they could compete against each other for a high score - I should add a top ten high score page where players can enter their names. As of right now when ported to Windows the game only remembers the single best high score. It's also only 5 levels, not very long. I think I will go back and make a bigger version and a little harder for older players with the life bar.

    My new project I am in the middle has been sucking up a lot of my spare time, top down shooter... maze runner... shotgun armed player... Nazi scum to deal with.

  • It is my first build. Used it as a learning tool to get familiar with using Construct 2.

    Free on the arcade: https://www.scirra.com/arcade/action-games/temple-of-the-lost-6287

    for people with keyboards...

    Hoping it doesn't suck too much for a first attempt. No programming experience, just an old gamer kid from the 80s who misses his C64 and Amiga 500.

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TD Bauer

Member since 14 Jan, 2016

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