TD Bauer's Recent Forum Activity

  • Just happened upon your clone... very nice! Old thread I know... but I just had to comment how much fun it was to play. Brought back some good memories. Love the updated tweaks you made to this all time classic game!

  • I took one look at that link you posted and it hit me like a ton of bricks - I knew exactly what I forgot to do.

    All Fixed.

    THANKS for the prodding, it was all I needed to refresh my brain. Amazing how much you can forget after being absent from using the software for just several months.

  • Okay, getting annoyed. I have used these same events before in a game I made and it works just fine.

    Enemy has random movement throughout the layout, moving around solids and such. When the enemy has LOS to the player, the enemy finds a path towards the player and follows the player.

    Should be simple, but for the life of me I am boggled why it works in another game I made and not in this new one I am concept testing.

    CAPX: https://www.dropbox.com/s/o3r4irh44tkse ... .capx?dl=0

    Any feedback welcome... I must be missing something obvious...

  • Temptng, and I may end up doing that if I can't figure it out after taking another look at it in a day or two. I'm old and stubborn!

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  • Ever have one of those days (or in my case three on a row now) where you are doing the simplest of things in Construct 2, something you have created events for many times, yet all of sudden in a new project it just doesn't work, and for the life you there does not seem to be an obvious reason why?

    I am having a rough couple days...

    Enemy has LOS to player, moves to player and attacks. Simple. Easy. Have done dozen of such events now in a few games I made for the grandkids... now all of sudden in a new project it doesn't work. Went back to past games where it works and have the exact same setup as the new game... new game doesn't work right.

    Probably something obvious... but I am sure it has happened to all of us.

    Time to walk away and come back in a day or two.

    Happy Holidays to everbody.... Good luck on your projects.

  • The "Light Radius" setting can also cause the affect to see through the edges of bordering sprites even as solids. Turning down the light radius can soften that edging affect. Just a tip... I run into that sometimes.

  • Very nice - great share!

  • Checked it out on Steam. Looks Awesome!

    Will certainly purchase it this weekend. Need something new to play around with...

  • Hehehe... keep getting my butt handed to me by those big green monsters...

  • Bard's Tale 1, back in 1985. Changed my life.

  • So did you get your level done?

    Either the top down shooter or platform tutorial on the first page of the tutorial page will take a couple hours to run complete and get you your first game level completed.

  • Very cool!

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TD Bauer

Member since 14 Jan, 2016

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