zsangerous's Recent Forum Activity

  • thanks ramones you i really don't know what to say ^^ you are the best

  • some stuffs will help you to make game better :

    put score, health,end,start...

    put different enemies, a real player not scaled one.

    put some skills like laser shoot,bombs,bullets.. so on..

    put a boss on the end

    .

    .

    .

  • could you share the links and capx to know where the problem

  • hmm you can change object layer like changing him from layer1 to layer2 with move layer action , about chrome and IE put some pictures how they looks on each of them and if you can upload capx it would be easier to help you

  • new update is up now on the arcade you can check it out about :

    hardness : glerikud , jogosgratispro , TPorter64 i have fixed the hardness with some stuffs try the game to check it ^^ you can tell me if the game still hard for you

    language : ArcadEd , TPorter64 , i have added the english with the arabic if you feel it good or not just tell me ill try to fix anything that you guys doesn't like it.

    sounds : glerikud or All if you have some sounds that you think it will make the game better you can tell me where to find them because i really couldn't find good sounds on freesound.org all the sounds thier are natural or something doesn't fit the game.

    in the near future im thinking to add some stuffs for the people who has low death count so they can complete the game until they couldn't reach the goal of death :)

  • hmmm i think the problem in the condition or the action before it. try this:

    event:

         condition : on mouse clicked

         action1 : enemy spawn bullet

         action2 : set angle (mouse.x + randome(45), mouse.y+random(45))

    also to check if that random function work or no try to use this:

    event:

         condition : on mouse clicked

         action1 : enemy spawn bullet

         condition2:system everytick:

         action2 : set angle (mouse.x + randome(45), mouse.y+random(45))

    you will see that the angle keep changing while the bullet moving

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  • have you tried to put them on another layer that has parallax = 0,0?

  • any idea that could help me?

  • i have tried many time to fix this but i really couldn't find a way to fix that.

    (capx)

    https://dl.dropbox.com/u/90034817/scirra/levelSelect4.capx

    the thing i want to happen is :

    to save all array values and when i refresh the page the button should have the frame that fit the array value so if i played and got 1 star on level1 then i refresh the page it must have 1 star in that level and so on in all levels/worlds

    .i have tried to save array value as keys but the problem that the buttons doesn't change always has frame = 0

  • ok the update is almost complete , just waiting my game name to change as i wrote a wrong name while i fixed some stuffs and ill upload it ^^

  • hmm upload your capx and we will happy to help you... because it seems the problem isn't from the variable ^^

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zsangerous

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