iBarin's Comments

  • Oh my, NOW I get it!

    Somehow I thought of 'snapshot canvas' from System actions. Now I see that Drawing Canvas have its own snapshot that does everything I asked for.

    Thank you for your patience!

  • I saw them but they took info from whole frame/layers.

    Can I take snapshot of the frame just for certain objects or layers?

    If not, those expressions will get wrong color.

    For example lets take scene: color sprites with 50% opacity on top of ground image. SnapshotRedAt(x, y) will count RGB of the ground too but only RGB of sprites needed.

    Since I could not sample color directly from layer my idea was to use canvas as way to draw color info there and sample it from there somehow.

  • Thank you for response!

    I want to mix one/two type of objects on canvas and then look at result color at exact point.

    But as I understand all manipulations mentioned in that section uses: only snapshot of the whole frame and can be called only while it sits inside GPU memory.

    So I can't just draw something and check exact point.

    Or JS example doing same snapshot actions from documentation? And I asking for too much since its somehow becomes "backwards rendering"?

  • I just checked 'Pixel painter' example. There is no color picker but when you use "bucket" script can look at color on canvas. I wonder: JS is only way to pick color from canvas or I missing something? Sorry if its wrong place to ask.

  • Now, knowing about that 'closure' thing I suspect: thats how actions in event sheets refers to each other inside one event. It still a mystery how long collected 'garbage' info is available down the events/sub events but I'm too afraid to dig deeper.

  • Это короткая демка, тут открываются только сами виды атак.

    Если продолжать, то конечно можно добавить и прокачку, чтобы растянуть геймплей на много-много часов.)

  • О, спасибо за отзыв. С удовольствием гляну, что у тебя получилось.

  • Спасибо за фидбэк! Все началось с того, как просто и похоже нарисовались парящие камушки. Потом прошла мысля, что ограниченная анимация мульта может стать хорошей заменой заболбавшим пикселям.

  • What about future of SCIRRA STORE? Will you plan merge them somehow (move from old site) and can I save my purchace? I also a bit confused from how my profile split on three parts (steam licence, old scirra.com/users and construct.net/en/users).

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iBarin

Member since 30 Dec, 2015

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