MIDI plugin; Improved CPU profiler; Tilemap brush editor improvements & more.
Paste just the objects you want into the canvas, take the snapshot, then sample the pixels. e.g.
-> Paste object Sprite with effects
-> Save snapshot
-> Wait for previous actions to complete
-> Log in console: DrawingCanvas.SnapshotRedAt(0, 0) & " " & DrawingCanvas.SnapshotGreenAt(0, 0) & " " & DrawingCanvas.SnapshotBlueAt(0, 0) & " " & DrawingCanvas.SnapshotAlphaAt(0, 0)
Oh my, NOW I get it!
Somehow I thought of 'snapshot canvas' from System actions. Now I see that Drawing Canvas have its own snapshot that does everything I asked for.
Thank you for your patience!