sagispin's Recent Forum Activity

  • I thing it is heavily dependent on the language and the translator.

    Working with a translator that understands your game, will get you a good translation (he might suggest, that translating the title is unnecessary).

    Btw i would have help with with the title if i knew those languages.

  • You should try using flash and photoshop to create your png seq.

    Make your fixes there, and then you can easily export a png sqe from flash and place it in 2

  • Just make the features you want to be separated modular (so you can swhich them on/off with a variable).

    lets say your second version exclusively uses certain

    c2 objects | sprite frames | sprite animation | game icon

    then there is no easy way to load those dynamically by using a c2 variable

    1) all sprites pngs must be downloaded to the device when the game launches (you can load from url, but then cant use ImagePoint)

    2) you cant remove object instances from a layout before its loaded (cant dynamically build a layout)

    3) cannot dynamically change game loading icon file (can be fixed by editing the exported file)

    4) cannot remove animations and frames from a sprite, before its loaded

    i hope this will change one day. wink* wink*

  • Users cannot cover the full execution of an idea.

    We dont know the full picture of the software.

    I have been programming with construct for 2 years full time and i still strugle implementing basic design patterns.

    By making c3 a subscription module, your target audiance is more pro game studios that needs more tools.

    (Some of my issues: no namespace for functions, family with sprite and sprite font, no api, no .dll)

  • Nice feature!

    That is the kind of things i love to see.

    "The corners are rounded off" -> could totally become a meme

  • Ashley

    "static instance variable" across the all the instances of a sprite for example.

    we have object sprite A with instances A1 A2 A3, they have a static variable called total shots fired. (its just 1 integer in memory).

    (so things can be just a little bit closer to oop)

  • Ashley

    I think the default settings for local variable should be static.

    I also think that it would be nice to have static instance variable.

    i would include a simple capx file of your project

  • Good request,

    Sprie font, tiled background, spriter, tilemap

    or any plugin with an image should have this.

    Maybe by looking at sprite plugin "load from url" in the sdk, you can get some ideas how to do it in other plugins.

    Also it would be nice to have more then 1 animtion, for diffrent colors or sizes.

  • lucid

    thanks, that solved it (you just wrote the same thing to Rable *facepalm*)

    i see amazing performance boost in mobile devices, after moving to 1 sprite sheet.

    my game went from 650 objects down to 420!

  • hey,

    i believe i found a bug.

    if you have a scml object used with 1 sprite sheet, c2 will only draw the scml object if the hotspot is within the layout.

    this cause the scml to suddenly jump in the screen, if it is moving into the layout from the outside of the layout.

    *you can simulate this by placing a scml that uses 1 sprite sheet with the 8-direction behavior

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  • lets say we have many instances of object A and we want to store information about this object, that is the same for all instances.

    using a normal instance will waste memory, because the same information will be kept for each instance.

    one way to deal with this, is to use local static variable in a group, but the scope is now limited to the group.

    other way is to create empty object called A_Static, and store the static vars there (A_Static has 1 instance)

    another way is to use global variables.

    best solution in my opinion, static instance variables.

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sagispin

Member since 29 Dec, 2015

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