Just make the features you want to be separated modular (so you can swhich them on/off with a variable).
lets say your second version exclusively uses certain
c2 objects | sprite frames | sprite animation | game icon
then there is no easy way to load those dynamically by using a c2 variable
1) all sprites pngs must be downloaded to the device when the game launches (you can load from url, but then cant use ImagePoint)
2) you cant remove object instances from a layout before its loaded (cant dynamically build a layout)
3) cannot dynamically change game loading icon file (can be fixed by editing the exported file)
4) cannot remove animations and frames from a sprite, before its loaded
i hope this will change one day. wink* wink*