JohnnySix's Recent Forum Activity

  • Made a whole bunch of new art and fixed up the difficulty on some of the levels.

    Lazers are more reliable now.

    I just need to figure out how to disable sound when stuff is offscreen!

    Screenshot doesn't quite show the madness - you'll need to try for yourself.

    <img src="http://www.johnnysix.net/games/fl01.png" border="0">

    Here's the link.

    http://www.johnnysix.net/games/FollowMe15/

  • Love the graphics - would look good fullscreen, as in blown up 2x leaving the pixelated look - at the moment it's a little hard to see what's going on.

    Also - for people not getting past the start screen, you need to use Z and X , and cursors to move.   <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Updated : http://www.johnnysix.net/games/FollowMe13/

    Added Lazers, though they're a bit buggy at the moment, they mostly work, I'm just having trouble controlling the timing/animations so it's easy to read when they're going to fire. :D

    There's a charging, loaded and firing animation for each, with a warm-up and wait time that can be tweaked, but I need to tweak them a lot.

    Pic :

    <img src="http://www.johnnysix.net/games/preview93.jpg" border="0">

  • I was trying to avoid using too many invisible markers, but I just used an invisible marker haha.

    The problem was that the belts were also in the 'floor' family, but due to AI events using the floor family, it was easier just to use a waypoint than figure some convoluted work-around to compensate for the AI needs.

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  • Hmm, it's a little odd - but the for-each was to make sure it was applied to both characters.

    Without it, the effect was not applied if two characters were overlapping the conveyor.

  • Thanks for playing! Ashley got a handle on the bug so the error won't appear next beta.

    Working on some more gameplay elements, stuff like lazers, water and other things to keep it interesting.

  • So, right now, it works, but when the characters (platform movement) are up against a wall and being pushed, it jitters madly.

    To remedy this I thought I'd simply add in a test to see if they're against a wall, and disable this. Since you can't test directly the underlying platform behaviour, instead I am just testing for collision at offset, however this has disabled the behaviour altogether.

    <img src="http://www.johnnysix.net/games/LongNo2.png" border="0" />

    Anyone got any ideas of a better way to do this?

    I'm holding off asking too many questions, but this one has me stumped.

  • Woop - I'll disable fade/destroy for now then? I thought I'd seriously broken something - I learned how to use the Chrome Console though, now it's much quicker to track down what is actually causing the error and where. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Nooooooooooo!

    <img src="http://www.johnnysix.net/games/LongNo.png" border="0" />

    Point size range: 1 to 64 preview_prelude.js:36

    Uncaught TypeError: Cannot read property 'behavior_insts' of undefined preview.js:1344

    Runtime.logic preview.js:1344

    Runtime.tick preview.js:1181

    (anonymous function)

    From this :

              // Tick behaviors

              // For each type

              for (i = 0, leni = this.types_by_index.length; i < leni; i++)

              {

                   type = this.types_by_index;

                   

                   if (!type.behaviors.length)

                        continue;     // type doesn't have any behaviors

                   // For each instance in type

                   for (j = 0, lenj = type.instances.length; j < lenj; j++)

                   {

                        var inst = type.instances[j];

                        // For each behavior-instance in instance

                        for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++)

    Uncaught TypeError: Cannot read property 'behavior_insts' of undefined

                        {

                             inst.behavior_insts[k].tick();

                        }

                   }

              }

  • Excellent stuff- the perspective warp could be really awesome for spoofing 3d stuff, from star-wars style text to something like Space Harrier.

    <img src="smileys/smiley36.gif" border="0" align="middle" />

    <img src="http://farm3.static.flickr.com/2543/3681837347_f1323c82b7.jpg" border="0" />

  • Very cool - you got wires/uv's ? Would be interested in the process - you're doing yourself a disservice without posting pictures. :)

    What's your polycount? :D

  • I only got one candy, but I like the concept!

    The size change was pretty cool. Keep working!

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JohnnySix

Member since 3 Mar, 2012

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