JohnnySix's Recent Forum Activity

  • You're putting numbers in variable names, which in a few languages is a no-go.

    Did you replicate it with a different name?

  • The image displayed in the editor is the correct image for the frame, however when viewed in game or in the image editor, it shows a different frame.

    Click the image to download the stripped down CapX, the bug still present with all 3rd party plugins, sounds, events , levels etc. removed.

  • I updated again and fixed some bugs

    http://www.johnnysix.net/games/FollowMe16/

    See if you can make it through the 5th level!!!

  • Also - you can use the clamp function to ensure that the X or Y pos doesn't go outside of certain bounds, if the grey area is simply a visual thing , and it won't be colliding with other stuff in the middle.

    Like

    http://www.johnnysix.net/games/dodgethegrey/

    http://www.johnnysix.net/games/dodgethegrey/dodgethat.capx

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You can test if it's overlapping the wall, then make it do something based on that.

    Player > Is overlapping Wall

    • ------------------------- Player Set Bullet Speed 0

    ?

    Added a demo and CAPX

    http://www.johnnysix.net/games/dodgetheballs/

    http://www.johnnysix.net/games/dodgetheballs/dodgethis.capx

  • If 2 hours is a ton lol! <img src="smileys/smiley17.gif" border="0" align="middle" />

    I like your team name haha. I commented on the post.

    adagar - meant to ask, how did you do the link? I had to do mine as a download instead. :(

  • No worries! I just played through, I love what you did with the fonts, the game is looking really polished now.

    Can't wait to try the new levels!

  • > Though it's possible to spoof it, something that would be useful for static objects like tilesets, would be a sprite-like object without animation. So instead of an animation properties box, you had an image preview and buttons to scroll the usable tiles.

    >

    > <img src="http://www.johnnysix.net/games/tileset.png" border="0" />

    >

    > Something like this would be pretty awesome for workflow, as a quick preview and quick switching would be a lot quicker than changing frames.

    You can just make an object with many frames and change the initial frame on the canvas, it update the image to the currently frame.

    This is what I am doing, with several tilesets of 50+ images, look closer at the image, you'll see what I mean.

    Instead of changing frames by changing the initial frame number, a button to scroll through, with a preview would be a lot nicer, or even on the object itself, middlewheel scroll to scrub through up and down through the frames.

    <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I had to go to work, I don't think they'd appreciate me taking a day off haha.

  • So, insomnia got me, here's a rather unfinished entry. I spent more time on the pixles than the actual game mechanics, but meh- it sorta works.

    Smash flowers with your face using spacebar.

    http://www.johnnysix.net/games/SuperSnailAdventureTime/

    <img src="http://www.johnnysix.net/games/SuperSnailAdventureTime/previewsnail.png" border="0">

    I started making this after redrazor11 posted his, I wish I had remembered sooner haha.

    The entry is here - if there's voting or something, hmm

    adventuretimegamejam.com/submissions/23-snail-of-doom

  • Man I entered this but forgot the time- didn't know it was a 48h one either.

    Interseting concept, controls are RSI inducing through haha, and the the pits are infuiating once you're stuck in them as you can't get enough lateral inertia to get out.

    Best of luck though!

  • Though it's possible to spoof it, something that would be useful for static objects like tilesets, would be a sprite-like object without animation. So instead of an animation properties box, you had an image preview and buttons to scroll the usable tiles.

    <img src="http://www.johnnysix.net/games/tileset.png" border="0" />

    Something like this would be pretty awesome for workflow, as a quick preview and quick switching would be a lot quicker than changing frames.

JohnnySix's avatar

JohnnySix

Member since 3 Mar, 2012

None one is following JohnnySix yet!

Connect with JohnnySix

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies