JohnnySix's Recent Forum Activity

  • Wow, that last link is some crazy awesome shader wizardary!

  • If anyone else has a chance to stop by and give them a push, it'd be appreciated, they're slowly sliding down the rankings, as I don't have as many followers. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • http://www.johnnysix.net/games/FollowMe11/

    New level, tougher challenge. OMG.

    If it's too tough, press backspace/delete keys to respawn. <img src="smileys/smiley36.gif" border="0" align="middle">

    <img src="http://www.johnnysix.net/games/FollowMe11/preview91.jpg" border="0">

    <img src="http://www.johnnysix.net/games/FollowMe11/preview92.jpg" border="0">

  • Awesome, thanks!

    River is in 13th, the other two are 6th and 6th haha - hopefully can stay in top 10 until voting ends!

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  • No rates, I'd gladly trade music for coder help though. :)

    Looking forward to seeing the new levels Albatr!

  • When I'm not making games or sleeping, I do a fair few remix competitions, over the last year or so have entered ~100 songs haha.

    Anyway - out of the blue- one of the contests I'm in has very few constants, giving me a better than usual stab at getting in the top 10, given most of the contests ( Like Usher/Alicia Keys ) usually have over 1000 entrants, the best I usually get on voting is 400th place.

    If anyone has time, motivation, facebook and the ability to uncheck a tickbox for opt-out (no permissions are needed to vote ) - I could use your help! :)

    Here are my three entries for the band CIVIL_TWILIGHT :

    Shape of a Sound

    Highway of the fallen kings

    River

  • I get frame skips etc too, are you using Chrome? Fraps didn't seem to capture at all in FireFox.

  • I did a couple more tracks - may not be what you're looking for, but was fun making them. :D

    http://soundcloud.com/user990716/sets/8-bit-runner-tracks/

  • Am guessing you figured this out- am looking to experiment with putting a game on Facebook - how did you find the process, and did you need the secure socket layer to get it approved?

  • Some things to add would be scaling, so helicopter is small on ground, large in the air.

    Also perhaps 'car' movement, and acceleration. The 8-direction thing feels odd.

  • You could test by checking parity between the count of enemy animation sprites and enemy hitbox sprites, if there is a difference, test each for overlapping and if the hitbox is not overlapping an animation sprite at the same location , spawn one.

    Or just spawn/pin each time an enemy is created in a single event.

    It's still a little messy keeping track of things - I have some pinned stuff for debugging purposes in a game I'm working on and have to check the pin status of the animation sprites, and destroy them if the object they were pinned to was destroyed.

    Hopefully there'll be support soon with spriter integration for a generic hitbox for a character sprite.

  • How can I mute the music?

    I'm running out of letters.

    http://www.johnnysix.net/games/FollowTheLeader01w/

    Press "ESC" to toggle music.

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JohnnySix

Member since 3 Mar, 2012

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