You can try with cocoonJS - they have a debug console.
It's probably a memory issue.
Check it out.
C2 x64 while exporting project as html. 397 events, and 5.4MB.
It's great to see that it uses all cores :)
<img src="http://i55.photobucket.com/albums/g153/superkew/exportingproject.png" border="0" />
To show true type fonts, simply add the font into a sub folder in the zip called fonts - and watch your text objects come alive!
Ash - please can you somehow build this into C2 export? I tried to add it in the "files" section, but the font was just put into the root.
I think a pricing structure similar to what C2 has would be great.
I think its the newest version :) I'd have to go home and check.
Getting the certificate and provisioning profile to work and link together gave me problems though - once I fixed those it was easy. But I only had issues because I had been messing around with various profiles a few weeks ago.
Develop games in your browser. Powerful, performant & highly capable.
I managed to use the cloud compilation system to build and deploy my app to my ipad as an ad-hoc build.
Play around with the option to enable retina display in C2. Can't remember exactly where it is, but I think it is in the project properties.
I'm going to try it too. Have the same issue with centering.
Wastrel = legend.
When ever I see a ribbon, I forget to check the file menu :) Thanks!
I'm only tiling on x. But it is good to know.
Specifically using the tiling to do grass, and ground.
I only noticed the new look today as I am always only on the forums.
Ash, Tom - it looks great!
I liked graphic with the catapult and monster and stuff though, can't you bring it back in? It's very nostalgic :)
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Member since 3 Mar, 2012