JarrydHuntley's Recent Forum Activity

  • Hey all,

    I've done stuff with the ajax plugin and POSTing to URLS and it works great. I'm now starting on writing a RESTful web service for my game to talk to when I released I may not be able to HTTP GET and DELETE to a URL.

    The only action I see is post so I think I may be out of luck. Any other guesses?

    Thanks!

  • ArcadEd Is the course super CoocoonJS oriented to would it be valuable if I publish with Ejecta and Crosswalk? Thanks!

  • Yup. It works just fine.

  • Count me in! All of the topics you listed are things I have down for me to look into while finishing my first commercial game. Looking forward to it. :-)

  • I'm interested in your solution if it ends up working. Good luck!

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  • Are you on a laptop? If so did you open your browser while running I battery power? On my laptop if you open certain applications(like browsers) while running on battery power it will throttle them to try and increase the batter length.

    I know you can turn the setting off altogether. Ashley talks about it a bit here: scirra.com/blog/ashley/7/nvidia-hobbles-webgl-performance-on-laptops

    If you're not running on a laptop I got no guesses. Good luck!

  • Hey Ashley,

    First off I'll say I love Construct2. I've been using it for over 1 1/2 years and I must say the feature set, stability and breadth of the tool has grown a ton! I know you can't add every feature into the engine that's requested [which is why I'm writing a plugin for one of my games] but I'm at the point where there's two that I'd like to get your opinion on.

    1. Command Line Exporting: I know you've expressed concern about the complexity of the command line options for this but I think it really shouldn't really be a problem. I help automate and design continuous integration jobs in a large enterprise and the complexity of a C2 build job should never approach a mess like this... I think this may even work as a feature just for C2 licence holders or something.

    2. In Game Selection Wrapping: In r122 you added selection wrapping for scaling multiple objects. Would it be possible to add this feature to the engine so we can scale compound objects in games? I'm not sure if it easy to implement but I thought it could come in much use.

    But once Command Line Exporting gets implemented I'll gladly write a tutorial explaining how to implement things like automatically deploying your game upon checking in to specific branches, automatically managing and pushing new versions to your beta testers and maybe even TTD(Test-driven development); which is impossible now.

    Thanks dude!

    <img src="smileys/smiley10.gif" border="0" align="middle">

    P.S On a side node I had a request for the CoocoonJS plugin. Scirra no longer maintains this, correct?

  • This is pretty cool and exciting :D

  • Thanks! This totally saved me a good chunk of time!!!

  • Could this standard shortcut be added to C2?

    scirra.com/manual/64/keyboard-shortcuts

    Also I think I remember Ashley being apposed to it before, but I think a sub-fourm just for C2 suggestions may be useful. Even just for the fact of decluttering the main forum.

    Thanks!

  • If I might add my input.

    I have also been looking for this feature since I started using construct2 but held of requesting since it's a "nice to have". It would be awesome to have my personal CI server be able to build and push to my web servers automatically. Personally I think building one project at a time is fine. IMHO the logic to handle multiple projects at once is better suited in build scripts. Also, I understand there may be a dozen different fields or so but if you build a Visual Studio project with the CLI there can be just as many, or more. ;)

    At the enterprise where I work I built a Jenkins Continuous Integration environment for a team that will check out a VS solution and build the code anytime anyone commits. Next it deploys then runs a suite of tests to validate the code; at a high level. If we are able to build C2 from the CLI I'll also be able to configure a unit test framework for my games. That way if I change some events I break something say in level1 the tests will catch it.

    Ashley Let me know if something similar to the above for the C2 core interests you. We can talk if so.

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JarrydHuntley

Member since 29 Feb, 2012

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