JarrydHuntley's Recent Forum Activity

  • IF... This gets added I suppose it would make sense to add the same for the turret behavior. Just my two bits.

  • Sorry to interject:

    Nickydude Have you tried uninstalling the CoocoonJS app then re-installing it? I've had issues with upgrading the app versions before. It seems like something gets mixed up in the local storage or something.

  • Przemek32767 OMGOSH I LOVE YOU!

    I had tried for the longest time to get CocoonJS to read from the SD card but never got it to work. I assumed it needed to be in a specific folder or it was never implemented correctly.

    Thanks!

  • Make sure you're not using the Dropbox shortened URL. If you are it will not work! The Dropbox URL should end with ".zip" for it to work correctly.

    Good luck!

  • Somehow after posting here everything seems to have been fixed. I even got a second gold badge I didn't know I had. :)

    Thanks whoever fixed it!

  • Ah, gotcha. Glad you were able to reproduce and resolve it.

    I don't use FF for Android, last time I used it awhile ago I didn't favor it much. I'll be sure to include it in testing in the future.

    Thanks!

  • Hello Tom,

    I've been registered with Scirra for over a year. Should I have gotten a "Notch" badge?

    Thanks!

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  • Link to .capx file (required!):

    scirra.com/construct2/releases/r134/download

    Example .capx: The "Touch - Panning" example that comes with Construct2.

    Steps to reproduce:

    1. Touch with one finger [Do not release]

    2. Touch with second finger [Do not release]

    3. With both fingers drag left and right a few times.

    Observed result: The example no longer works with one finger and will only respond to panning after two touches

    Expected result: The example's touch behavior does not change.

    Browsers affected:

    Chrome for Android: yes

    Firefox: n/a

    Internet Explorer: n/a

    Operating system & service pack:Android 4.2.1 - Asus Transformer Infinity

    Construct 2 version:134

  • Ashley Yann newt? Sorry to name drop. :/

    Just trying to figure out if it's possible or if adding bullet gravity compensation needs to be an enhancement request.

  • Thoughts anyone?

  • Great points! I've been taking overdraw into account so I don't have any transparent pixels. But that Ludei page is a great read! It's good to know they operate on powers of 2. I'll keep that in mind.

  • Hello everyone,

    Is there any good way to have the turret behavior aim accurately when the bullets it's firing have gravity? Obviously having a bullet with gravity will throw the targeting calculation off if it's not taking it into account.

    Basically I would like the turret to be firing arced shot. Think worms style.

    Let me know if anything comes to mind. Thanks!

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JarrydHuntley

Member since 29 Feb, 2012

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