Erndog2k's Recent Forum Activity

  • also like background, also like if you think you cant reach a ledge hitting crouch gives you some leeway, its like a dive forward.

  • I like the portal/door style reminds me of Kirby back in the day, also the trees drooping down is a nice touch.

  • you can use multiple layouts with the same Event sheet.

    and yes... you will have to set up alot of variables to pull it off.

  • <center>Butterball WIP</center>

    <font size="3">Play Game WIP Link Here</font>

    <font color="red">Controls:</font>

    (Also in main menu Options)

    WASD/ZQSD/Arrows = Jump,Move

    Shift or R = Reload

    Space or Right Click = Shoot

    Hold Shift Forward Forward Jump = Slo Mo Dolphin Dive

    Hold Shift Jump = Slo Mo Jump back

    *Scroll Mouse to set Camera close or far.

    Please make sure 100% browser zoom is ok.

    <font color="red">Draw/Holster Pistols</font>

    < > or 1,2 to Draw/Holster pistols

    Releasing Shift or doing any other action will cancel SloMo, You must have pistols drawn to engage SloMo actions.

    esc = Pause

    F1 = Full Screen

    Dev stuff:

    Hold ? or / = Dev View

    <img src="smileys/smiley1.gif" border="0" align="middle">

    <center>Butterball WIP</center>

  • Global Variable: ShakeVar: 0

    Shake by N7Effect, on Flickr

    Ex: every 0.01/(Everytick) seconds: Animation playing "Shoot"

    Set "ShakeVar" to Random(4,5)

    Just change the random numbers to your liking <img src="smileys/smiley2.gif" border="0" align="middle">

    My way is the best and easiest so far with the easiest customization.

  • ? as I can make a timer for layer

    terminer when the player having the total time played,

    and the time spent by each of the layers?? <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

    Use the for every second event and a global Var

    Ex:

    Global Var "Timer"

    For every 1 second: Add 1

                        to "Timer"

    "Timer" you will reset

    so Create another Var to store the Timers count before the end of each level.

    This also works with holding your Score.

    Ex:

    Player collides with "End Trigger"

    Add "Timer" Var to "TotalTimer" Var

    Set "Timer" Var to zero

    Then proceed to next level/Layout

    Ex: display;

    Every Tick: Set Text

                to: "Timer: " & LevelTime

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  • You clearly didn't check the capx. I'm already doing this (although counting down instead of up), and it doesn't work properly for some reason.

    I don't have to check I know it works lol

    x2jump2 by N7Effect, on Flickr

    This is actually a quadruple jump since the group doesn't start till first jump.

    Make sure on landed or isn't jumping or whatever means make Doublejump Variable zero again to repeat.

  • Set a Ver to player lets Say "jump"

    Wen platform jumps "W is pressed" add 1 to variable

    if Variable is Equal to 2 or less allow platform to jump

    wen platform lands set Var back to 0

    So the player will not accomplish jump past 2 additions of.

    hope this helps. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I find if you click the left options and change back to points its fine must just be a little hiccup bug.

  • Some morons are saying : This will never succeed with some few million dollars ! These dumbs don't realize that the kickstarter campaign main objective is to analyze the demand for the product so that the surelly many investors can then inject the real money on the project. By now i'm sure they have a good enough view of the product demand :) It could yet fail terribly or win spetacularly. No one can know for sure.

    Not to mention I would bet, only 25% of the general populous knows about Kickstarter. If this thing makes it to retailers then, I can see a strong market for a cheap affordable gaming console.

  • Aaaaand the other side:

    http://www.gamasutra.com/blogs/IanFisch/20120711/173901/OUYA_the_Android_console_Scam_or_just_naivette.php

    Main concern is the 4.0 leash, mobile games move much faster than console.

    You have to remember "bad news is good news" the media loves to make things look bad to gain attention and MONEY.

    I can still play the N64 the Wii Snes whatever I love games, I dont care for graphics all the time. Unless its Crysis or Uncharted etc.

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Erndog2k

Member since 28 Feb, 2012

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