Erndog2k's Recent Forum Activity

  • Yann sqiddster

    Can someone explain how this works please in a bit more detail. <img src="smileys/smiley1.gif" border="0" align="middle" />

    This is my Camera settings to shake.

    Every Tick > Sroll to position > X: PlayerBox.X

                            Y: lerp(PlayerBox.Y - WindowHeight /6.0, ScrollY, 0.5)

    Layout size: 1.5

    or up a .capx that would be sweet.

  • It is the same bug. See how to report bugs which tells you how to check for browser errors, and the same error comes up.

    Thanks

  • I haven't tried, but I found this thread. Maybe Yann's solution works?

    Nice I searched every forum I didn't ever see that one nice find thx

  • I had the same problem not long ago.

    I solved it by adding the sine behavior to the object and made it very fast so it looked like a shake. The sine behavior can be activated via event, so it's very useful for this =)

    well it works just one problem if the camera isn't locked on the player, like if your all the way at the left edge it wont work.

    Edit

    got it I think. it's not to good tho especially in slo mo?

    Edit2

    Yeah if im jumping backwards in slo mo and sine waving it looks bad. I just need the actual screen to shake.

  • I need to be able to create a screen shake effect just like the behavior plugin.

    I can't use the behavior plugin since you cant deactivate its main functions. I have no clue were to start have searched all the forums current posts on this subject but have had no luck.

    This is my Camera settings to shake.

    Every Tick > Sroll to position > X: PlayerBox.X

                            Y: lerp(PlayerBox.Y - WindowHeight /6.0, ScrollY, 0.5)

    Layout size: 1.5

    please help

    I want the entire screen to shake, not one object..

    <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Could this explain my bug im having I don't know java script but I see something about newhight

    scirra.com/forum/r96-causing-bug_topic53802.html

  • Ashley

    I made a Mario block type .capx that I use in my game.

    If you try the link below you will see it works 100%

    However if you export the .Capx and try it in new R96 it causes it to freeze. Even after Export.

    scirra.com/arcade/example/1043/marioblocks

    I will for the moment revert to R95 hopefully you can find a fix in my programming or in Construct2 future release. Every past release prior to R96 has worked?

    maybe?

    scirra.com/forum/r96-newheight-is-not-defined_topic53788.html

    <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Even if you covet or use only .Wavs and use Construct to convert em to .ogg etc... Chrome still is behind Firefox as far as sound is concerned in my opinion.

    Firefox is the best.

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  • kariko

    freemusicarchive.org

    It's just a pain sorting through the junk but its all free.

    Sadly they are all MP3 you can simply convert using media.io/ to .WAV

  • Cool C C Cool

  • Check the bitmap i put in a post it's now 60 fps .. i have this strange bug sometimes since last C2 release ... it's strange ... fps go to a great number but the game seems lag more !!! ... when fps = 60 the game is perfect and don't lag !!! so i really have 120 fps displayed but never get again this value launching new game after ... always 60 fps ;-p

    OK you know what this has to be a release bug. Not me. I'm gonna ask Ashley, whats up.

    Edit

    naelian

    just noticed you above post. Another theory maybe its just dropbox lag not uploading to everywere right away or somthing?

    I dont know just happy its working it will be a while before im done so by then it will be R100 plus.

    Also I'm using a 2x Nvidia 460 SC 768 sli off, THANK you for all your help.

  • euh .... in previous release i was always reloading before having only 5 ammo to be sure to have enough ammo to shoot many zombies in a few seconds !!! so this "ammo < 1" test is quite "new" .... i test again, 10 seconds !

    Ok everything you just said worries me, and you say you get 120 frames per second in an earier post??? I dont think thats right? as I never go past 60 or below. In any browser IE CHROME FIREFOX. I know Ashley has stated your not supposed to go beyond 60 in a post somewhere.

    Do you still get 120 FPS ?

    I have an FPS counter in top left text box.

    I'm so confused right now. <img src="smileys/smiley5.gif" border="0" align="middle">

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Erndog2k

Member since 28 Feb, 2012

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