Erndog2k's Recent Forum Activity

  • very simple solution,

    get rid of the variable.

    just

    Bullet > On collision with > enemy

           > Destroy Enemy

           > Destroy Bullet

    the bullet will ONLY kill the enemy touched, it will only becomes necessary to use variables and more programming and groups, if the enemy's health is over 1. As for your slow downs, I think you are programming everything to hard for the system. Try to cut back on the variables and use groups instead.

  • You should try adding each animation to a non active group that only is active every tick when specific Boolean is true.

  • This is a bug which only affects WebGL mode. I'm working on a fix for the next build.

    But if you export with WebGL off and use current stable Firefox it wont even initialize. I tried Stable release of Chrome n Firefox same result. For now even with it off. Unless it's WebGL in the Browser causing the error?

    I look forward to your fix, Thx alot for your concern in this matter.

  • mina

    My bad Mina so if I put infront of name it sends u msg?

    hmm it must be a browser error then since you have the beta I stick with Stables' only.

  • um you do realize that EA will sue your bumper off. But on the other hand looks nice. You should try to sell it to them.

  • I think what your looking for is

    (On Key Down)

    You are your using

    (On Key Pressed)

    difference

    On Key Pressed = one tick

    On key down = multiple ticks

    so for crouch

    (on Key Down)=Shift > Stop Animations (stops Current Animation)

                        > Set animation to "Crouch"

                        > Set Speed (to your liking)

                        > Start animation From "beginning"

                        > if needed stop other groups that handle other controls or moves until this ones complete add a wait delay for example below.

    Example 2:

    Shoty ex by N7Effect, on Flickr

    Reload ex by N7Effect, on Flickr

    In my example above for Reloading I don't want 'anything' to get in the way of my character reloading until it's end. What you don't see is another group that handles my global variables of ammo. Once the player has shot the gun two times the global variable shuts down the group that allows player to shoot and enables the group allowing reload of weapon. Once weapon Reload animation is complete, Groups go back to default.

  • Thank you Ashley, hope you guys get enough resources soon, you definitively deserve it! Construct is an amazing solution for us!!

    And thanks everyone else for the replies!

    In the best scenario let's hope next gen consoles support HTML5, the WiiU tablet controller would give us a lot of game design/mechanics possibilities.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

    It would be a dream come true to make a game that plays on a Nintendo system.

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  • seems the logo isn't that much good , ill try it now hope its good^^

    but need more graphics for now

    What? do you mean the logo is no good what does that mean. The in game logo.png? <img src="smileys/smiley29.gif" border="0" align="middle" />

    Can't understand what you are trying to say can you clarify please.

  • I suggest you watch this youtube video this kid is how I got started.

  • Well that was pretty different!

    Some work is needed on the control side - (I would have loved to use AWSD for movement, as my hand was naturally there to reload and use the bat etc).

    But on the plus side, it very satisfying using that shotgun. The sound is excellent and reloading was fun. Smashing heads like they were letter boxes was cool as well. Spooky graphics :)

    Unless your dead set on keeping fullscreen an option i would suggest using a fixed resolution that fit your graphics.

    Keep working on this, look forward to testing the next version.

    I had originally had WASD programmed in but deleted it, for really no reason all. Will put back in. I'll still keep my default controls for and option.

    I have been trying to get anything in construct to work properly in full screen it isn't. I already posted the Bug in Bug section.

    Also How would I go about making it so that it's a fixed screen size, without changing all of my layouts.

    Thx for the input very much appreciated.

  • HEY Ashley, I have been playing around a little with my example. and when I turn of WebGL. It appears to function properly. I'm guessing that's why it worked for Mina, must have it off default of older ver. I don't know.

    I do know it doesn't work with WebGL on but it's kinda needed isn't it?

    -EDIT-

    Regardless even if you export with WebGL OFF it still is nonfunctional outside Construct 2 Preview mode.

  • i pressed the f1 key in firefox and it works fine nothing disappear.

    hmmm what Ver. of Firefox are you using.

    I know mine is the current Stable release auto updates, and what ver. of Construct 2.

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Erndog2k

Member since 28 Feb, 2012

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