dooley's Recent Forum Activity

  • Thanks guys! Weishaupt's post was more along the lines of what I was looking for Yann, but I can see places to use your post too. Thanks again.

  • Thanks a ton Newt!

  • Hello again brain trust! lol......

    I'm working on a little whack a mole game to play with the C2 features, but my question today is -- "How do I make the game penalize you for missing a mole?"

    My guess is there must be some condition set on the Sprite level that lets the game know the animation was played all the way through?

    I'll post if I figure it out, in the mean time any and all help would be awesome!

    Great program so far btw.

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  • EDIT: I may have answered my own question with "Sub Events" it looks like they are what I was looking for. But any input would be helpful.

  • How do I make "Nested Conditions"?

    EX:

    System>player = win..... actions "ta da!"

    System>player = loose.... (this is where i need to compare a global for difficulty level so the game knows how to proceed)

    ie: Easy: player looses a life, starts over at check point.

        Medium: player looses a life, starts over at beginning of level.

        Hard: player looses the game, return to title screen.

    Of course these are harsh examples, but you get my meaning.

    So is there a way to have the system check a global, then check another in the same event?

    Thanks. And hello, first time poster, long time gamer. :)

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dooley

Member since 24 Feb, 2012

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