dooley's Recent Forum Activity

  • How do i get rid of the "clear"(transparent) border around my boxes i'm trying to stack? They are png 24 graphics made in photoshop cs5.

    When I stack them i get a gap, and I need to get rid of that, to make the boxes flush. How do i do that?

    Thanks in advance!

    I've tried cropping them, and setting the bounding box collision, didn't fix it....

  • keepee It worked PERFECTLY! Thank you so much. You really should write up a Tutorial on this.

    Thanks again!

  • keepee Ok, i'll check out that formula in just a min and report back to ya. Thanks.

    ramones it was just a sprite, a snake, that moved at bullet speed 100. when i ran it in r126 is slowed it way down. But thanks for the heads up with the solid/bullet thing. Thanks.

  • I could not open it as it uses r126, i'm still using the stable r119. But thanks for posting it. I figured it out, at least for my purposes....

    System:(Compare 2 Values)...

            distance(Box.X,Box.Y,Item.X,Item.Y)

            is "less than or equal to"

            (w/e distance in pixels you want.)

    Thanks for all the help guys!

    p.s. on my last project r126 screwed up the bullet speed of my spawned objects. in r119 I had set a certain speed, with r126 it slowed all my "bullets" down. so I rolled back to r119.

  • Awesome guys that's working great. It's just moving everything on the screen. I think I need to add some kind of distance or something, or is it suppose to move everything?

    Thanks for the replies you 2!

  • Just pushing the other objects out of the way.

  • I've been over the forums and there seems to be LOTS of ways to do these physics "bomb" explosions.

    Most of the solutions on the forums work great with single objects, but when I start stacking objects, it's almost as if the power is diminished.

    Is there a single concrete way to make a box explode, in all directions, with equal force? or is it Impulse?

    Thanks in advance

  • Is it, will it, be possible to Export a game to Steam to sell?

    I'm sure I missed it somewhere, but can we incorporate Controller type controls into our C2 games?

    It would be great if we could put together say a platformer for sale on Steam.

    Is there any info out there?

    Thanks in advance.

  • Is there a way to input/inject the Mochi Media API into a C2 game?

    Thanks in advance.

  • I noticed that alot of website/portals have size limits to the games you can upload. Our own arcade has a 10mb limit as well. When making a game, If I have 10 enemies, that I use over the course of the game...

    Is it better to:

    1.) Have 10 sprites, one for each enemy and it's animations?

    2.) Have one sprite with 10 animations, one for each enemy?

    Thanks in advance

  • Thanks Guys. I do understand the process better now. All I had to do though was move each individual calculation under it's proper "difficulty" group and it worked out great.

    But i truly did not fully understand how it worked till you guys explained it.

    Thanks again!

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  • Well, it works great otherwise. The only problem is with the Initial launch of the game. If you've never played before, then you have no stats to compare.

    It's on the Stats screen where this is happening, I just want it to read "0" till they play the game at least once.

    I may just Set Text to "0" until it's > than 0, idk. i'll play with it abit more.

    Thanks for the thoughts!

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dooley

Member since 24 Feb, 2012

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