dooley's Recent Forum Activity

  • Ashley, Kyatric, Eisenhans

    Ok, Thanks for that!

    So this is what I get when I open the editor. Like I stated, it plays fine in preview mode, but this is how it looks.

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  • Ashley, Kyatric When I launch any project in C2 my editor is all grainy and "off color". Its almost like my vid card is going out, but all else on the PC works fine. C3 looks and works great. the project will run just fine in preview mode, it is just the editor that is messed up. It was working fine yesterday. I'm not sure how to insert an image here, but i have an SS when i figure it out.

  • volkiller730 On start of layout ---> pre-load interstitial

    (when a Game Over occurs)

    On interstitial recieved ---> Show interstitial

    the only thing that happens on "Game Over" is a few buttons are created, a score is posted, "what happens when you click" button events are in place. nothing that should interfere with anything additional being created.

    I have tried it with another game as well, that game is "Scale Outer", no idea why it won't show. It'd be nice if we could "place" it where ever we needed to.

  • My game is running in "Scale Inner" mode, Portrait orientation.....

    Banner ads from admob run just fine. I cannot get an interstitial ad to show up, i'm concerned it has to do with my "scale inner" mode the game is running in.

    I pre-load the interstitial ad, and only TRY to show it on a game over, but no luck.

    any help would be great, thanks!

  • Mayfly, I was able to fix the "double touch" bug by using the "Canary" build setting from the build page, make sure you are using that, it stopped that from happening on my games.

  • IntelRobert How did they get Leadbolt working?? I've been trying for over a week, many emails back and forth to leadbolt. It would be great to know exactly how they did that.

    Thanks!

  • RamPackWobble

    Thanks, I'll look into it. I may have fixed it with Platform behavior though, I had no idea it was that versatile.

    Thanks again!

  • Is there a way to limit the movement of a Physics object to ONLY one Axis?

    When I tap/click, I have C2 apply an impulse upon the object at angle 270, so that it will move up.

    The problem is, over time it moves slightly "out"(along the X axis) It only needs to move "up" along the Y axis.

    How do I prevent forward motion with physics, or do I just need to create custom movement?

    Thanks

  • IntelRobert or Ashley

    I'm still having the "double tap" issue. On a majority of my games I test, when in Chrome for Android, if I tap the screen once, the game will register 2 taps.

    Any Ideas?

    thanks!

    **Edit**

    No "double tap" issues when using Canary. Seems like things are really looking up!

  • matthewhxq, No problem. I'm glad it's working! I'd also like to thank GameThirsty and for pointing that out, BIG help there guys, Thank you!

  • matthewhxq

    Yes, the "canary" workaround does work. I just tested it, you have no idea how excited I am now. BIG hurdle cleared, lol. There is one tiny issue though......

    IntelRobert

    On the first build attempt the "Gold/Canary" radio buttons did not show up. I actually had to back out of the build and reload it in order for those choices to show up.

    Back to Matt.... When you build your app for Crosswalk, at the bottom of the "Permissions" screen, where you select all the permissions for your app, there should be radio buttons for "Gold" or "Canary" versions of the build. You will need to select "Canary"

    In C2, you will need to add the "Browser Object" and

    "On Start of Layout --> Lock Orientation "(w/e one you need)"

    Then compile your project for "android"

    BUT keep in mind the paragraph i wrote to IntelRobert, if you don't see "Gold/Canary" back out of your build and "rebuild" it.

    Good Luck!

  • matthewhxq

    Not so far that I have found. You might try that "canary/browser object" work around that's a few posts up. I just have not had time to do that one yet. I'll try it in a bit and let you know. Sorry.

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dooley

Member since 24 Feb, 2012

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