ouais25's Recent Forum Activity

  • Ok, but what I meant is, roughly : "do you plan incomes based on your investments?".

    i.e. scenario 1:

    you invest money and/or time in programming a game,

    you purchase Construct license,

    you purchase licenses for publishing in Android and/or iOS markets.

    You earn X$.

    Scenario 2:

    Idem +

    you purchase assets,

    You purchase advertisement.

    You earn Y$.

    Ouais

  • I have several mobile devices (phones, tablets) and there is no (3D) game lagging on them.

    Btw, check out the Lego games. Some of them are in 2D and some in 3D.

    All with a very very good quality.

    I also liked a lot Monument Valley (would be difficult to build in 2D I guess).

    Personally, I love racing games with a perspective view like super Off-road or power-drive.

    Those games were made in 2D and have this pixelArt charm, but I'm not sure that an editor would do such a game in 2D nowadays.

    Also, to me, it looks like having a perspective view always gives a plus compared to flat graphics.

    Ouais

  • Thanks for your answers.

    It seems that a lot of people are making their own assets. Congrats.

    It needs so much skills (and time).

    For those of you who purchase them, do you actually earn enough money with your game to cover your investment?

    Ouais

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  • Hello,

    I was wondering who is buying games/apps on flippa and if they are really making money with them.

    I mean, if an app was so successful (and has potential to be successful for some more time), does one really believe that it would be on sale?

    Ouais

  • Now I understand why there are 100+ versions of Clash of Clans

    Ouais

  • I'm a real hater of 3D games.

    I think that 3D is nothing more than mess of triangls and blur. 2D gives you a crisp image without blur. Pixel art gives you a perfect resizeble image that looks the same in big screens and small screens. Also 3D means always a problems with camera and view.

    Is there a game in particular you'd like to point?

    Because I don't see which 3D game you are referring to.

    As per the examples in my initial posts (Pako chase and Crossy road), they wouldn't look the same at all in 2D and they wouldn't be so popular, I'm pretty sure. And there's no issue with scaling and blurry images or whatever.

    Ouais

  • As far as purchase other's cheap app source code, maybe 10% of the time. Most of the time, I've used stuff that I've developed myself awhile back and replace the graphics. I don't like to the spend money when I don't have to.

    Thanks for your reply.

    Do you sell few times the same game or is there an exclusivity on flippa?

    In other words, are you allowed to use the source code again when you have sold it on flippa?

    Ouais

  • Hello,

    Are you making a business case (even high level) when building a game or you just invest (money and time) and see what you can get from it?

    Ouais

  • Hello,

    Are you:

    • hiring artists to create your assets,
    • do you make them by yourself,
    • do you purchase them from assets platforms,
    • do you find them for free on free assets platforms,
    • do you use what you find on google (whatever the license)?

    Just curious. I have seen games with very nice graphics in the completed games sections and I am really wondering.

    Ouais

  • Hello ErekT,

    Thanks for your reply.

    I agree with you, and from a user perspective, it's true that (depending on the type of game) a game looks more appealing when in 3D.

    Imagine Clash of clans in 2D, it wouldn't be as popular as it is.

    And btw, I assume that they built in 2D from 3D iso assets.

    But for games like Pako chase (to take the same example as above), I believe that making it in 3D might be less time consuming than building it in 2D from 3D iso assets. But I'm not really sure as I have never been through this process.

    And I am also wondering if in terms of costs, it's similar too.

    Is a 3D artist asking more for 3D models than a 2D artist for 2D sprites?

    Ouais

  • Hello,

    What viewport size are you using for Android?

    Same for the sprites, which size do you target so that rendering is nice on any device, as its bitmap and not vector-based?

    When a game is called HD on google play what does it mean? That sprites are larger?

    And for those games, is there a size for mobile phones and one for tablets or only for tablet and reduced for mobile phones?

    Ouais

  • Hello all,

    For those of you who build 2D and 3D games. How do you compare the 2?

    In terms of development time? design efforts? results? popularity? roi?

    And btw, do you think that 3D iso games like Pako chase simulator or Crossy road are made in 2D or in 3D?

    Ouais

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ouais25

Member since 11 Dec, 2015

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