ouais25's Forum Posts

  • Thanks, I'll try.

    Ouais

  • Hello all,

    I'd like to play sounds randomly from a large list of sound clips.

    I don't think it's possible to store audio objects in an array.

    And I'd like to avoid a solution where I need to test a parameter (random number) against all audio objects represented by a number.

    i.e.

    If randomNb = 1 play("sound 1")

    If randomNb = 2 play("sound 2")

    etc.

    I'm looking for something smart so that I could use for different situations (i.e. random jump sound, random walk sound, random background music, etc.)

    Any ideas?

    Ouais

  • Hi Radek,

    It's not available anymore on your site

    Did you continue the implementation?

    Ouais

  • Hi,

    Did you try an alternative solution?

    Is it working now?

    Ouais

  • Some news?

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  • Looks like u didn't earn enough to keep your account your hosting provider

  • > HR78

    > Car consists of 60 frames that are chosen by the angle of the car base...

    >

    >

    >

    wow, for me this absolutely impressive! really great work!

    i always thought of doing something alike but i didnt even succeed in exporting sprites from blender in the wright angles (also i have no clue how the map/camera effect works haha). do you have a plugin to export the sprites or do you turn them by hand and then hit export?

    Maybe you can have a look at this:

    Ouais

  • I tried inkscape and spriter and it's quite OK.

    At least for 2D games, it does the job well.

    For 3D, I was using sketchup but it's too time-consuming to export the 2D images, and it's quite limited.

    I shall try blender for that. I assume I can use some batch to export as many images I need.

    Ouais

  • ouais25

    Actually it's quite simple to set up the handling and sliding etc. with chipmunk. I can send example at some point...

    I'll try to implement it my way when I'll start my project. We can exchange then

    Ouais

  • Ok, yes I know this behavior. Seems better than the standard one.

    The bad thing is that it's not compatible with the car physics and I'll have to handle the cars behavior (sliding, etc.).

    Ouais

  • Btw, are you using one of the car or physics behavior or are you handling the car behavior and collisions by yourself?

    Ouais

  • HR78

    Car consists of 60 frames that are chosen by the angle of the car base...

    remib74

    Thanks for great feedback!

    Kiitos neverk.

    I see, I used the same technique, with much less frames (less smooth however).

    I'd like to start a new car game as well, and I'm hesitating between using sprites rendered from 3D models (iso 3D) or 2D top-down view.

    iso 3D requires much much more work, but it looks so much nicer

    Ouais

  • Hi,

    Some progress ?

    Ouais

  • Hyvaa. I'm loving it

    3D effect is impressive.

    Have you generated X sprites from 3D models or do you actually calculate in real-time the polygons to be displayed, using i.e. some 3D plugin?

    Ouais

  • Thanks, I'll have a look.

    Is there something similar for iso 3D?

    Ouais