My example for local storage;
this: https://www.dropbox.com/s/0wt9pdcfay3rz ... .capx?dl=0
and
that: https://www.dropbox.com/s/vh3n39sk8z2dh ... .capx?dl=0
After adding mouse object;
on object clicked >> Set instance variable (value) to "object UID"
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Ah yes, here it is: https://www.dropbox.com/s/g18npbnjapwpe ... .capx?dl=0
Trimmed version (single frame animation): https://www.dropbox.com/s/q8de9p0c5dpy8 ... .capx?dl=0
Jump after the edge >> https://www.dropbox.com/home/Public?pre ... slope.capx
If you need that kind puzzle example, I had the capx: https://www.dropbox.com/s/qpkumscq1t7y9 ... .capx?dl=0
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MPPlantOfficial the capx is available to download, online demo is not. Be sure download the attachment. It works.
Non overlapping block generator:
Auto push using family:
Oops! Here you can : https://www.dropbox.com/s/soiw3brxi0qk8 ... .capx?dl=0
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See my jigsaw example, for lining/queuing objects :
Behavior shared across instances for that object type. And yes you can create family with only an object type and applied family behavior. There is no wrong to do that way as long the performance still run good.
Straight example:
viewtopic.php?f=147&t=123161&p=876813#p876813
Other example for auto adjust line thickness:
https://www.dropbox.com/s/glhoiswi4vc4r ... .capx?dl=0
Member since 22 Feb, 2012