First one would be more concise. Anyway since the action executed just once, performance wouldn't have significant impact.
Here the basic sample for login sistem (name & pass key separated by "@", so choose one): https://www.dropbox.com/s/j1islif5pr0ky ... .capx?dl=0
Here the basic sample for login sistem (name & pass key separated by "@", so choose one):
https://www.dropbox.com/s/j1islif5pr0ky ... .capx?dl=0
Ah yes set force own texture to "Yes". Glad you mention that —
Use source in and source out.
Sword streak with auto attack: https://www.dropbox.com/s/h0yj1w8v64103tb/saber_range.capx?dl=0
Actually you can do a "PUSH" with add 1 simple event: https://www.dropbox.com/s/elew687p4kdy9 ... .capx?dl=0
Here alternate way (no tilemap, no plugins) to do that:
https://www.dropbox.com/s/ibrle5bdb4rhm ... .capx?dl=1
Actually the example derived from previous topic: flood-fill-and-path-finding_t170394?start=10
G'day matte! You can see the answer under block instance variable called "cross" or "down"
Develop games in your browser. Powerful, performant & highly capable.
Ah bullet hell pattern.
Say hell-o to bullet: https://www.dropbox.com/s/9857nngxve9u0 ... .capx?dl=0
Any reference, picture or video to what you want to go after?
fisholith
Plenty of explanations with decent example. I marked this post for future reference then.
Sure if that works best for you and fit the gameplay.
Member since 22 Feb, 2012