I mean before sharing the link need to be granted/open access in google drive from your side. Just check again the sharing option.
The link doesn't permit us to open the project.
It's matter of flagging condition by a boolean or any other parameter that meets condition. You can also compare things to decide an action that needs to be performed. Depends on how the spawning system you are set, adding extra condition probably the way to go.
It's far easier to create & set an instance boolean for moving zombie. Let's name it "mov". So after summoning zombie set the boolean "mov" to true. Put the movement action with condition is (boolean) "mov" (true)? This way will makes zombie automatically moves as long the boolean "mov" remains true.
Use 'Create object (by name)' for creating spesific object type.
Do they in same family class? Try enable 'for each' in event 6. For more advance technique probably learning FSM should gives good start. I can think about tagging system borrowed from another case: construct.net/en/forum/construct-3/how-do-i-8/bunch-sprites-change-color-165470
It's from old post and the source link is dead: construct.net/en/forum/construct-2/how-do-i-18/flood-fill-path-finding-110833
However you can ask ROJO for the file. I believe I have it once on my hard drive but seems can't find it yet.
[edit]
Found it! Here the file: dropbox.com/s/xeygqzw2gopnfka/dijkstra_by_ROJO.zip
Develop games in your browser. Powerful, performant & highly capable.
Write the algorithm in JS probably the best way to chase performance. ROJO has an example in JS too. Most pathfinding is not cheap CPU trade.
Yes it is just one event:
+ Mouse: On Left button Clicked on Sprite
+ Sprite: Pick top instance
-> Sprite: Set angle to 45 degrees
Hope you get direction to the right path: dropbox.com/s/ibrle5bdb4rhmfy/path_touch.capx
Just set scale rate (and parallax) to 0 for UI layer and let scale rate to 100 for the rest layers. It is more make sense to use layout scale for zooming purpose than using layer scale.
Member since 22 Feb, 2012