Got this working with simple trick
Just like what beufreecasse said and my following suggestion.
Take a look at the topic below to generate random pattern:
You just need to adjust the variable maxRoomSize to fit your needs.
Great math implementation both graphical & audio output. Thumbs up for interactive UI!
Alternatively we can use loop with simple math
Would be fantastic if between picked blocks had a lines or something subtle to indicate they are all connected.
I like when the blocks fall and dump others. It's a nice combo system too.
diagonal picking is less intuitive for me.
It's a good thing you visit & drop a comment Mminds
I don't expect someone still looking into this thread and test the example. Lately I managed to make everything fast and flow but it leaves guest works on the code.
' Learning Construct 2 ' published by PACKT publishing, available both physical and digital copies.
Develop games in your browser. Powerful, performant & highly capable.
I will answered question number 2. In C2 you can choose what events (sheet of codes) will be run on that layout. Also An Event sheet can be combined with other event sheet by add 'include event sheet' and choose listed event sheets.
Good example for what you are looking for would be: circloO
http://www.kongregate.com/games/flori9/circloo
I'm not familiar with physics, so I'd rather pseudo/fake physics to simulate physical interactions.
If you ask me an idea, maybe a droid ball that can transform into something else with extra ability like drilling.
PhoenixNightly
From what I experienced, 'Trigger once' command doesn't need to wait until layout restarted again. I use it occasionally in various cases with same result as if it "fire 1x".
I made some control adjustment and still struggling with adding side curvy motion. Hopefully in few days I came with an update.
Member since 22 Feb, 2012