Can anyone guide me in the right direction?
What's the best way to generate a pattern like this using one square object?
Thanks!
x+1*tilewidth
y+1*tileheight
x-1*tilewidth
y-1*tileheight
Given that you want to place squares around the center tile, clockwise.
That helped. Thanks Newt!
Alternatively we can use loop with simple math
Ok. So how can I create a random sequence of blocks in different patterns each time the games starts?
For example:
Hi,
you could make the code for each sequence you need and use a round(random(0,X)).
So when round(random(0,X)) = 1 you could call the code for sequence 1...
Just like what beufreecasse said and my following suggestion.
Take a look at the topic below to generate random pattern:
You just need to adjust the variable maxRoomSize to fit your needs.
Thanks. You guys are awesome! alextro that last tip is similar to what I looking for. I can work with that!!!
alextro, if you don't mind can you explain what the events are doing. And what if I want to generate just 10 different unique patterns?
Thanks.
I have an issue submitting an attachment, so take a look screenshot below.
Here you go:
Just add < RoomTile | spawn sensor > in first event and duplicate the RoomTiles in layout as much as you needed
Thanks alextro! I wish my 5th grade teachers were as helpful as you and the other people on this website!
I have another question about patterns. Say I got a screen size 4000 x 2000 and I want to use a for loop to create 20 instances of a object vertically at the center of the screen at 2000 x 1000, how can I accomplish this. Because every time I try all the object appear on the left side of the screen.
alextro maybe you help me with this.
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That's would be pretty straight. You just need to set the condition that create 20 tiles on start of layout then put them into a middle of layout screen.
https://dl.dropboxusercontent.com/u/659 ... tiles.capx