Cool shuffling permutation.
Wow I ever wondered if I could find where a value stored in array index. Now this thing gives an ease for sure.
Update terbaru lebih efisien: dropbox.com/s/0c08ihjdzy3an3q/efficient_pad%20border_area.capx
Turn out the new method to generate border proven to be much much simpler and you can use full collision shape for the tile. Thanks to "just enough" collision shape of the border sprite, previous censor isn't required but rather using the border itself as a detector. Now it's variable free: dropbox.com/s/0c08ihjdzy3an3q/efficient_pad%20border_area.capx
Love so much the jelly's damper and dashing smoke is nice. The gameplay is confusing because player is given control but depend on bumping to change direction. For me it's very counter intuitive to get hang of it.
By typing I believe.
Actually we can just use distance comparison instead of collision checking. I'll be back to give an alternative example or an update.
It's better not use shift key as fire button due to notification of sticky keys dialogue on Windows OS. The cool & funny side is bullet shooting warp feature.
Okay now slider become more dynamic, giving a way for efficient event sheeting.
Good job on hidden area reveals! In my opinion it is too risk using spacebar to restart a level. Camera panning little bit fast for my taste. Should be more fun if player able to take down enemy or at least subdue them.
Ah so basically chooseindex using 2 parameters. More like straight version of tokenat. Nice addition.
Good to hear that! Thanks for playing.
Less worry now. Kudos!
Member since 22 Feb, 2012