Save the world! Err. I mean say the word. Often strategy or puzzle game incorporate edge border to visually indicate areas. An area usually formed by group of b...
thank you!! But I was fighting with it for 3 days, because its working only when colysion polygons, are not covering whole tile. What to do when they need cover it all?
Actually we can just use distance comparison instead of collision checking. I'll be back to give an alternative example or an update.