Not much strategy nor clever solution. Just straight predefined path to choose. Moreover the enemy does nothing as they being target of super samurai. I appreciate the puzzle idea though.
Nicely done. Love the dynamic momentum when pressing or releasing the keys.
Okay I see. Just a little counter-intuitive for my taste.
Seems that player can't swing from straight up vertical position in platformer mode.
Kudos for enjoying the game & express your experience. Gives me energy to continue developing puzzle games.
Spacebar is natural way to play/pause animation in timeline.
I would love to see vector shape tweening (morph).
Is there any second part?
Looks like there are die animation glitches.
'Babun' means door
Artikel ini merupakan versi terjemah dari versi original Bahasa Inggrisnya sesuai konteks aslinya.
This is my chance. Catch you later at #LDJAM.
Much-much better. Congrats!
Feels like a blend between Mr. Driller & Dig Dug. Character animation is superb. I prefer to use air stomp rather than using bite unless if I can do 'dash drill' without sparing distance first. Ended up at the bottom and confuse since I go for speed run.
I am referring to your FNF game update.
Member since 22 Feb, 2012