Ubivis's Recent Forum Activity

  • pixeldotgames, you don't need to set the size of the array object, it just needs to be there. My Generator takes care to set up the array object while running the generation process.

  • This is a topic you better discuss with austin

    He is cofounder of clay.io and can tell you for sure. Everyone else can only give you a guess which might bring you into trouble

  • yes, top down modular spaceships, that would be very usefull

  • you could load that json string into an array and just call the value of the url.

  • windows does not do anything, you have to set up an event "Is expired trial" and do whatever you like (you could show a special page to ask nicely the games to buy the app, or just close the app (would not do it, as the user could think your app is bugged and will leave a bad response on the store))

  • fasasoftware

    the three demo capx in the first post do give a really good start. I started with nearly no experience and got a good game up already (demo link in a previous post, which shows an early stage).

    Best way to learn this plugin is by working with it. Set up a basic layout (only one object), put an texture on it, move it around.

    You will learn the basics easily.

    For the Tank, I can even tell you without seeing the code. A lot of logic is involved in this. the tank is made up by several objects and each object is moved on his own (wheels = rotation).

    Good luck

  • istavang

    What's ".bvh"?

    A 3D Image File Format: http://www.fileinfo.com/extension/bvh

    No idea what this has to do with tmx.

  • for calling the game in the app store, just call the URL of your game in the app store. The device itself will take care that it opens the page in the store.

    For checking, if the game has been rated already, I can't give a hint unfortunately.

    But be aware, I heard that google changed the policy that it is not allowed to reward the player for rating the app (not 100% sure, have not double checked it)

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  • store the location of the last created object and with a x% propability move the next tile left, right or just ahead of the last one.

    For example:

    Create a random number from 1 to 100

    1-20 put the next tile one step to the left (adjust width of the object to fit with the previous coordinates)

    21-40 put the next tile one step to the right (adjust width of the object to fit with the previous coordinates)

    41-100 just move ahead

  • updated the download with v2.

  • I will update the normal download later today with v2.

    Anyone who is interested in downloading development releases, the git is set up here:

    https://github.com/Ubivis/C2RPG-Essenti ... -Generator

    • Does he have the same or a newer version of C2 installed (if it is older, you can't open the project).
    • Do you use any 3rd Party Plugins? Those are not in the capx file bundled, so he needs to download and install the required plugins too

    EDIT:

    just realised that I might have misunderstood your problem

    Do the textfiles end with .txt? If it is something else, does your mate have that extension assigned to any editor that the system know which program to use to open that file?

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Ubivis

Member since 22 Feb, 2012

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