Ubivis's Recent Forum Activity

  • is the sample file correct? All it has is 3 objects (ANN, Browser and Functions), but the Event Sheet is completely empty (and so is also the layout).

  • I have always found FREE games to be an insult to developers. It has really been a download slide not just for independent developers, but for the market as a whole. There is no such thing as free, and if people are playing and enjoying these games, they shouldn't expect them to be free.

    Absolutely this... I always nearly bang my head on the table when I read reviews of games you have to pay for. Main statement: Good game, but should be free.

    If if a game costs 1.99$, they moan that it should be lowered to 0.99$.

    I understand it for games like Flappy Birds, but if you read such statement on games like "Final Fantasy" you really do lose faith in mobile market.

  • hmm, I'm not really sure why it should not work on mobile. All I can offer at the moment for you, is check it out myself (if you can share your capx with me, I would export it to an apx and try it on my Android Device).

  • depends on how you set up the AI. Can you share a capx or a snapshot of your AI Logic? This way it might be easier to provide some help.

  • Always a good idea to have some spam left <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Seems that all attachments are gone, here another example:

  • Layers and parallax are your friend

    Set up a background layer and set parallax to 0. All of the images are on a different layer and also put something with the scroll behaviour on that layer.

    When you move the object with the scrolling behaviour you will see that the layer with the images will also scroll while the background will stay as it is.

    EDIT: Very simple mock up attached

  • .... sub-folder?

    Hi all,

    started getting used to project files and wondering if it is somehow possible to get a list of available files (and/or sub-folders) in a subfolder I created?

    Background:

    I'm currently working on a map editor for a game I'm working on and have a lot of different themed textures imported to my project. This texture file is going to expand from time to time and I don't really like to hardcode it.

    Does anyone have already experience with this and get nudge me into the right direction on how to get this info?

    I am trying to get this info into a dictionary during runtime.

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  • Just an update... I got an idea of a useful usage and started working on the plugin as a side project.

    As I can only work on my spare time, this may take a while until it is working fine (at least, the edittime.js is nearly completed, only functionality is missing)

    If someone else has more time and is quicker, please go ahead and do it. I have no clue how long it will take me, as other plugins I'm currently working on have a higher priority for me.

  • This isn't something you can easily do with just a plugin.

    JavaScript can only do things in its own environment. There is a workaround using node.js: Link

    As there is no use for such a plugin in C2 in general, I doubt that you will find someone who will script a working plugin for you for easy use (but I can also be wrong, so good luck).

    Another way, that is maybe easier, is to develop your app as a google app following this instruction:

    https://developer.chrome.com/apps/app_serial

    Using the browser plugin, you can call javascript instructions directly in the event sheet... have not tested it (have absolutely no use for this), but I guess this could help you.

  • hmm, need to have a look into it. Looking into the screenshots above I got instantly a nice idea of what to develop with this plugin

  • Pong in about 4 hours. (And I think, Pong is a good game!)

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Ubivis

Member since 22 Feb, 2012

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