zapmore's Recent Forum Activity

  • I also want to see the ability to have bigger text font size than 144px. Don't have the need for sprite fonts, just need normal font... but bigger.

  • Hello,

    I've looked everywhere but can find the answer to the following.

    How can I change the default arrow to an image in the project?

    For example, on a webpage I would do something like the following:

    background: url(http://www.zzzzzz.com/arrow.png) 96% / 15% no-repeat #eee;

    background: #58B14C url("http://www.zzzzzz.com/arrow.png") no-repeat scroll 319px center;

  • Hello Everyone!

    Thank you all for the input and it seems like the consensus is that it is an easy and good software which has it quirks but that often can be sorted out after some digging or help from the community. You have strengthen my stance on the buying side of my dilemma but as and others have pointed out, would be good with an up to date official guide on how to build the game for phone/tablets, that you have spend precious time developing. It scares me to see things like this on the official facebook page posted just a few days ago and I cringe on how the answers are handled by the Scirra staff.

    I will give the full software I try and buy it for now, not because I have high hopes for a smooth operation in exporting, but for the easy software they have created and also the great community that I have seen both in this post and the past. Thank you all!

    But I will give a shutout to the staff of Scirra if they even read this. I work as a manager for a fairly big customer service corporation and have many years of experience on how to handle consumers, and if the consumers think there is a problem, even if you now there is non, then there is a problem and you should not only listen to them, but also come back with relevant answers, since these post will scare away potential buyers in the future. Lets say I was still a student wanting to play around with app development and see these forums and facebook post, no official up to date guide and errors reported by the people, I would have hard time spending money on something that maybe will not work. So please take care of future costumers and listen to the people since you never know when a potential buyer sees your posts.

    Thank you all, and see you in a while when I'm ready to export my first game

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  • Hello,

    I have a dilemma that I was hoping you guys who have used the full version of construct2 maybe can help me with.

    • Should I buy Construct 2?

    I've been looking for a while to create mobile games both for Android and iOS as a fun hobby. Since I work more than full time I don't have time to learn the depths of coding but more create fun games that I myself want to play. I have used the evaluation version of construct 2 and also have a colleague that have bought it for his hobby.

    The dilemma I have is that Construct 2 says it support export to Android and iOS but my understanding after looking trough the forum and trying to help my colleague with actually export, convert, build and publish a game is a nightmare using Construct 2 compared when looking at forums for competitors software.

    It doesn't seem to be an easy way to export, convert and build game for those devices when using software such as Intel XDK without getting into problems. There is no official guide, youtube video or forum post that is up to date with the topic, and looking trough the forums both here and the Intel forums there seems to be problems and workaround that is not the most stable. (Speaking from experience when my colleague tried to build his game using Intel XDK)

    On the other hand when looking trough competitors they have up to date guides, easy to follow steps and even sometimes built in to the software themselves easy to follow steps to publish to Android and iOS.

    So to my question, is it worth spending the $99 on Construct 2 with the goal of easy publishing or should I spend more somewhere else to get what I'm looking for? (the hassle free building and publishing)

    What are you guys the experience in building "native" apps? Have I maybe overlooked an official up to date guide that actually works? How is the performance in your games on phones?

    I really like Construct 2 and the way it handles game creation and that is where my dilemma comes in since I want to believe that this is the best option for me...

  • I think people are missing the whole point with this competition, it's to let new people a chance to win a copy of construct and experiance how fun it is to create games using it, also to expand the community. In order to not get scared away by all the people already owns the copy and are used to construct, instead everyone play on the same level when using construct free for the competition.

    I think this is a great way to expand the community! <img src="smileys/smiley20.gif" border="0" align="middle" /> <img src="smileys/smiley20.gif" border="0" align="middle" />

    (you can still show the power of construct using 100 events and plugins that everyone using the free version can use)

  • I would say gameplay, I can get stuck for hours in small flash games with great gameplay but not so great graphics.

  • Played trough half of the games, second half tomorrow! Good luck everyone!

  • Each layout need to be connected to at least one event sheet. I have 1 event sheet called "Game engine" that all stage layouts use. Every stage lauyout also have its own event sheet with stuff that only belongs to that specific level.

  • I have the free version, I have a layout limit.

    No, there is no layout cap, it is a cap on the layers you use in each layout which is set to 4.

  • I can confirm this problem, thats why my game first didn't upload in the arcade...

  • I have a global variable called "StageSelect" that start on 1. I personally prefer to use a new leyout for every new level and name them ex. "Stage1", "Stage2" etc. When the player finish stage, add 1 to "StageSelect" and add the event: [Go to layout: "Stage"&StageSelect]

  • Check out the new updated version for the Rotary competition, Shadow Ninja 2.0!

    http://www.scirra.com/arcade/addicting-rotary-games/610/shadow-ninja

    Updates in 2.0

    Save/load state - come back and continue your game at any time!

    New score system

    Music on/off

    Some design and sound effect changes

    Easier to play!

    More maps!

    Don't forget to try the new "mystical cave" stages, can you beat the stages with only a small light!

    Tell me what you think and what I can improve, i'm not a designer and this is my first game but would like to get as much feedback as possible!

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zapmore

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