zapmore's Recent Forum Activity

  • Great that you did this! Was these test using phonegap?

  • I think what Nemo is trying to ask is why cant he take ex. an ipad and surf to his game on his website and play it there...

    What you can try nemo is see if you can play the games on Scirra Arcade

  • Thank you all, fun to hear that you like it! <img src="smileys/smiley4.gif" border="0" align="middle" />

    Will continue to develope and fine tune it, and my goal is that it should be playable on an ipad.

  • Ashley, you have done it! Seems to be working fine again with adding local variables and sub events, great job!

  • Yea looks like that, didn't suspect that it was a problem with the sub event, thought it was only with arrays and local variables. Sorry for double post then!

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  • Construct crash when having event "On start of layout" and add sub event "For each XY in array", the program crash/freeze (some times crash, some times freeze)

    BUT this only happens in some event sheets... here is from the windows "stopped working"

    Problem signature:

    Problem Event Name:     APPCRASH

    Application Name:     Construct2.exe

    Application Version:     2.0.0.0

    Application Timestamp:     4f4bc455

    Fault Module Name:     USP10.dll

    Fault Module Version:     1.626.7601.17514

    Fault Module Timestamp:     4ce7c9f5

    Exception Code:     c0000005

    Exception Offset:     0000000000050716

    OS Version:     6.1.7601.2.1.0.256.48

    Locale ID:     1053

    Additional Information 1:     f09a

    Additional Information 2:     f09a4a939c3d7c48dd6279df35923dc5

    Additional Information 3:     07a7

    Additional Information 4:     07a7e791446a62a0417377d0dc4e4972

    *Update*

    I can create the event "on start of layout" and "for each xy element" separately and then drag the "for each xy element" into a sub event of "on start of layout" without a crash...

    *Update 2*

    When trying to add an local variables, I get following error:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Getting event sequence number from event without one assigned

    Condition: sequence_number != 0

    File: Projects\Event.cpp

    Line: 30

    Function: unsigned int __cdecl Event::GetEventSequenceNumber(void) const

    Build: release 80 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • *EDIT*

    Se my post further down for updates

    Hello!

    My contribution to the rotary competition, I bring you Shadow Ninja!

    http://www.scirra.com/arcade/addicting-rotary-games/610/shadow-ninja

    This is the first game I have ever made and since I lack all the skills of design/drawing, I went with a black and white sort of Stick Figure game.

    The goal is to get trough each stage as fast as possible in order to collect Badges (Gold, Silver, Bronze).

    More levels will come and also more things to interact with in the stages such as elevators and buttons.

    To do:

    Save/Load game state

    Sound on/off

    Any feedback is welcome and I almost insist on it <img src="smileys/smiley4.gif" border="0" align="middle">

    Have Fun! EDIT*EDIT**EDIT*

  • I see that my game came trough! Thx!

  • Yes I'm positive, have triple checked the files again and there seems to be no problem with neither the behaviors or plugins... The game is technically quite simple...

  • Now I get the error "Zip contains file extensions not on the whitelist" instead, even tough the zip is exported directly from Construct 2 using the option export to Scirra Arcade....

  • Having the exact the same problem! Trying to upload my contribution to the rotary competition...

    Server Error in '/' Application.

    Unknown error (0xfffffffe)

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.ComponentModel.Win32Exception: Unknown error (0xfffffffe)

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    Server Error in '/' Application.

    Unknown error (0xfffffffe)

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.ComponentModel.Win32Exception: Unknown error (0xfffffffe)

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [Win32Exception (0x80004005): Unknown error (0xfffffffe)]

       System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) +912

       System.Diagnostics.Process.Start() +136

       System.Diagnostics.Process.Start(ProcessStartInfo startInfo) +49

       Arcade.UploadFunctions.minifyC2Runtime(Int32 GameID) +347

       Arcade.GameFunctions.createGame(Int32 CatID, String Name, String Description, String Instructions, Int32 UserId, Int32 Width, Int32 Height, Int32 ParentGameID) +1344

       ArcadeSubmit.submitGame(Object sender, EventArgs e) +1326

       System.Web.UI.WebControls.Button.OnClick(EventArgs e) +118

       System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) +112

       System.Web.UI.WebControls.Button.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) +10

       System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +13

       System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) +36

       System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +5563

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.272

  • Aha, I understand, didn't even cross my mind that the player didn't need physics. Thank you for fast reply!

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zapmore

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