All tests carried out on iPhone4 /w ios5. And actRact (mobile version I'm doing). It would help to play the game to understand better:
scirra.com/arcade/addicting-rotary-games/659/actract-lite
All tests carried after playing for 60seconds at level 4(all shapes spawns). The lightning effect is always activated (to increase object count). Tested on local preview.
Sprites Rotation:
Planet fixed.
Objects on screen min: 10 -> fps: 25/26
Objects on screen max: 15 -> fps: 22/23
Planet rotates.
Objects on screen min: 10 -> fps: 24/26
Objects on screen max: 15 -> fps: 21/23
Planet rotates. Shapes rotates.
Objects on screen min: 10 -> fps: 23/24
Objects on screen max: 15 -> fps: 21/23
Result. Rotating sprites affects fps slightly.
Particles
No Rotations:
Objects on screen min: 10 -> fps: 15
Objects on screen max: 15 -> fps: 12
Rotations:
Objects on screen min: 10 -> fps: 13
Objects on screen max: 15 -> fps: 11
Particles have a huge impact.
Many objects
No Rotations:
Objects on screen min: 10 -> fps: 22/24
Objects on screen max: 50 -> fps: 13/14
Rotations:
Objects on screen min: 10 -> fps: 22/25
Objects on screen max: 50 -> fps: 11/13
Many objects equals less fps (duh).
I hope this is of help for someone, I encourage you to post your test. And how appmobi affects this.