Wreckless's Recent Forum Activity

  • Hey Ern you are right about the screen size

    640 x 960 is the ipone 4 in portrait mode

    960 x 640 is the iphone 4 in landscape mode

    I have tested my games several times on the iphone 4 and iphone 4s. And the strange part is that 960 width is too small i get a white border. so 1024 works perfect for me on those iphones.

    but i think 512 isn't long enough you need it to be 640

  • Yes i have read the article and i have used that method. i set the window size to 960, 640 and the full screen mode to on scale mode, and then the screen is filled up. I had to set it to 1024 640 to make it full screen on iphone.

    2. i never knew there was a appmobi object! but it worked thanks a lot. The only problem is that the first screen goes from protrait to landscape.

    I coded it like on start of layout 'Set auto-rotate' and 'Set orientation' actions maybe that's the problem.

    yeah i have read it and i changed somethings like pixelrounding to on and clear background, it doesn't seem to change a lot.

    4. i have been testing on: Samsung Galaxy S2, Samsung Galaxy Tab, Iphone 3, Iphone 4, Iphone 4s and the HTC desire HD

  • Hey guys,

    i have been making 4 games for mobile devices recently and i'm in the stage where i want to export the as native apps.

    but i have been having a lot of problems.

    i'm just going to post some maybe somebody out there is willing to help me out.

    1. the size of my games are 960 x 640 (size of the iphone 4) but when i when i export for appmobiand test it locally it has a white bar on the right side. even when i maken it 1024 x 640.

    link of scrn shot

    2. I have changed my index.html code to prevent rotation but it is not working, it's still in portrait mode.This is my code:

                   document.addEventListener("appMobi.device.ready", function ()

              { AppMobi.device.setRotateOrientation('landscape');

            AppMobi.device.setAutoRotate(false);

    3. The games are very laggy although the games are not very procces heavy. Only one game where i have an object that has physics you control and the rest are bounding bars that keep him inside the area which are immovable physics object. Maybe there is a way to make them solid object without them being a physics object?

    4. the accelorometer does not work at all. it just moves a little bit at random directions.

    If there is somebody there with any form of help that would be really appreciated. If more info is needed from me i can post more scrn shots and capx's

  • Hey Jailson thanks for your fast response!

    I have tried putting the array in my gam, but i simply don't understand the how arrays work. I would really appreciate it if you would make an example capx. then i i'm sure i will understand it.

    btw, I like your game! fun gameplay and awesome design. Looking forward to more!

  • Hey guys, I am trying to make a level system like angry birds or a lot of games a like. But i don't know the propper way to make the system.

    I tried this: if the player crosses finish line in level 1. Set the variable "unlock" to 1 and make level 2 visible and clickable. repeat that for all the 10 levels.

    But it's not working that well.

    does anybody have any better ways?

  • Yeah thank you, i've been doing that.

    ten levels to go!

  • Hey guys i'm back with another question.

    I'm starting my fourth game but i'm running into a problem with the boundings of my level.

    I want an object to move around within a tube which is under the ground. But what is the best way to set the bounding boxes, because ican't do it with the collision pylogons because then you have to many.

    I thought of putting transparent images around the tubes and set them to solid.

    here is a image of how the level look

    db.tt/cqmCRY33

  • Yeah i did that, but animating with caonstruct is a pain in the ass xD.

    Luckily it was a simple animation.

    But thank you for the info.

  • Hey guys I am sort of stuck with a animation I want to make.

    I want to make an intro movie before the game starts, my question is what is the best way to make it?

    I have a large screen that moves from A to B like in angry birds made with flash. Should i then export as a png sequence and then import it to a layer? because like that i will end up with hundreds of frames?

    Is this the best way to do it?

    Thank you in advance!

  • Thank you for the example Yann. I did not know that i should have made a blank sub event and how to set the bolean. but thank you very much i would have succeded without your help.

    Im sorry to have bothered you.

    Anyway, thank you very much!!

  • Again thank you kyatric i thought by adding a condition it was a sub event but i should have done add sub-event. thank you! but i still run into the problem of the set bolean i can post my test capx again:

    dl.dropbox.com/u/52744240/spawn%20test/spawntest.capx

    i hope this is the last revision so i dont have to bother you again.

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  • Thank you Kyatric for the link! Here is the capx i made to explain my problem. Again im a complete noob so if my questions are rather dumb im sorry for that.

    dl.dropbox.com/u/52744240/spawn%20test/spawnpoint%20test.capx

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Wreckless

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