variable_point(1) >> set variable_point(1).(x,y);
variable_point(2) >> set variable_point(2).(x,y);
variable_point(3) >> set variable_point(3).(x,y);
variable_point(4) >> set variable_point(4).(x,y);
variable_point(5) >> set variable_point(5).(x,y);
variable_spawn(1) >> set variable_spawn(1).animation ("animation 1");
variable_spawn(2) >> set variable_spawn(2).animation ("animation 2");
variable_spawn(3) >> set variable_spawn(3).animation ("animation 3");
variable_spawn(4) >> set variable_spawn(4).animation ("animation 4");
variable_spawn(5) >> set variable_spawn(5).animation ("animation 5");
*You can loop it if you want...
every 7 sec >>
set variable_point = int(var(1,6));
set variable_spawn = int(var(1,6));
variable_point = var >>
spawn (variable_spawn) on variable_point(var).(x,y);
Also, you can check if the point is overlapped by something and miss it then.