Wreckless's Recent Forum Activity

  • I still can't see it, but maybe if i post a capx you can see what the problem is, but do you know how i post a capx on the forum?

  • Thank you for taking the time to explain your code. But i'm still stuck at the local variable part. i drag and dropped a global var in the system event. But i can't change the bolean nor -> System: rndCount = floor(random(5))+1. i do that by adding a system: set value and then selecting the local var right? But the local var isn't showing up

  • hey thank you for your response TELLE, but again i don't understand this code. I am very sorry but i don't understand variables that well.

    This i what i can get out of your code.

    i should make 5 global variables called variable_point(1) - variable_point(5). set them at a x, y postion and after that i lost it.

  • mrchay i've tried what you said but it didn't work.

    Yann i am bit of a beginner when it comes to construct and i've tried to understand your code but i simply don't xD

  • Hey guys i cant figure out a problem.

    I have objects spawning every 7 randomly at one of the 5 spawn points. But i also want the amount of objects to randomly spawn between 1 and 5. But i dont know how. This is what i have now:

    ->system every 7 seconds

    ->system pick random (spawnpoint) instance

    +spawnpoint, spawn object on layer 3

    If you guys could help me, that would be awesome.

    Thanks in advance

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  • Thank you Nimitrix! Taht was exactly what i needed! You couldn't have helped more!

    I can give the events to another monster if i add another global variable named "second_spawn" and give it the same events only with a new sprite?

    I only have one question left. The monster that spawns at 10 seconds is already on the stage and moves to the player, is there a way i can delete him?

    Thank you so much!

  • Thank you for your fast reply.

    After 10 seconds have passed i want the monster to spawn. And after the 10 seconds the monster should spawn every 4 seconds.

    I hope this explains it.

  • Hi guys,

    I am creating a topdown highscore shooter. I am a complete noob so sorry if my question is a bit stupid.

    But i want certain monsters to spawn at for example 10 seconds and after that spawn every 4 seconds.

    What i now have is this:

    system, time = 10 seconds => system, create object on layer 1 at (100,100)

    system, every 4 seconds => system, create object on layer 1 at (100,100)

    I think my question is easy to solve for you guys, so help would be greatly appreciated.

    greetings

    Brent

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Wreckless

Member since 12 Feb, 2012

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