Vpick's Recent Forum Activity

  • So if you are making a report, let us know the following:

    Operating System (me: Windows 10 Enterprise 64-bit

    RAM: 8GB

    Browser: Chrome 58.0

    Construct 3: r39

    Operating System: Windows 10 Pro 64-Bit

    Ram: 24GB DDR3

    CPU: Intel i7-920 2.6 (4.0 OC)

    GPU: AMD R9 290

    Browser: Chrome Version 58.0.3029.110 (64-bit)

    Nothing in task manager is taking up much CPU or Memory, and C2 loads the project just fine (~10 seconds). Is it possible my project is just a bit large? 140mb doesn't seem too huge, but it's certainly not a small arcade game either.

  • I recently got my C3 license, and decided to import the game I've been working on in C2, but when importing my capx (~140mb), it takes about 10 minutes to finish loading up, and multiple times I have to tell Chrome to wait for it to load instead of killing the tab. Once loaded up I go to preview a layout, and after about 5 minutes of trying I'll get a message that Chrome is out of memory. I switched to Google Canary, and previews will now load, but it takes about 10-15 minutes each time.

    I've tried saving the app to desktop so that I can run it offline, but I still get the same issue with the long load times and memory issues. In C2 the project loads up in about 10 seconds, and previews take just as long. But these long wait times take a massive chunk of my working time, and until they're fixed I won't be able to use C3, which is a huge bummer since I already paid for it.

    I don't see many threads here talking about editor performance issues, so I'm wondering if there are common hacks or settings I can mess with to get things moving along.

  • Whoops! Ashley already answered what I was asking in another thread.

    That post refers to Remote Preview only, not the full C3 editor.

    Support for the browser APIs we need is pretty much entirely up to Apple, and they are notoriously secretive.

  • Safari 11 supports WebRTC and Remote Preview works!

    Oh wow! Does this mean that with IOS 11 we may be able to develop on our iPad? I apologize for my ignorance.

  • ++ to positive vibes <3

    i'm still plugging away in C2 now, waiting for the gamejam week so I can import my large project to stress test it a bit. Keep up the great work!

  • It doesn't work as a vector, is converted to raster.

    Bummer, makes sense though. Still, it'll be nice to make images in vector and not worry about having to downsize/mess with them before importing. Great little feature.

  • https://www.construct.net/make-games/releases/beta/r15

    I saw this little line mentioned in latest build, and thought it was worth talking about.

    [quote:172k0dut]Import SVG files into the image editor

    Since I am unable to test this right now, I'm am curious about a couple things.

    1.) Does the SVG work as a vector image once imported, or is a converted into raster (I know little about how vector images work...)?

    2.) Is this a totally new thing for construct? I am not aware of having vector support in C2.

    If anyone has tried it out, how's it working out for you?

  • It's simple. All you have to do is open Construct 2 in Construct 2 and export to HTML 5, then you can run it in any browser on mobile.

    (If for whatever reason it's not clear, this is a joke. However , if you somehow get it to work you're welcome and you now owe me $10$.)

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  • Are you using the platform behavior for your player? If not, your player may be having an issue with frame rate dependence, which can cause odd stuttering.

    https://www.scirra.com/tutorials/67/del ... dependence

    If you could post the capx I may be able to help

  • I ran my game in R236, Approx dl 143, mem use 147.7mb, events 883, in Chrome, with windows 10. It ran without any crashes, even though it (understandably) lagged compared to nw.js

    Hardware Specs: i3-4330, 8GB DDR3, R9 280X, 1080p panel at 60hz.

    > Honestly, the main thing I'd like would be some sort of built in source control. It's not too hard to set up something that works decently already, but something native would be fantastic.

    >

    Yet another spam copy/paste of another user: https://www.scirra.com/forum/construct-3-any-news_p1069462?#p1069462.

    Hey, I'm popular!

    Seriously though, what is the reason anyone would copy/paste posts? I mean, it's not hard to quote and agree to something if they really give a hoot.

  • Vpick ahhh, is it only the single player object that uses the behavior?

    Our game ( http://store.steampowered.com/app/334190 ) has it used by most enemies as well, so the effect stacks pretty fast (and leads to missed collisions so players fall through floors, varying jump heights, and other issues when FPS drops below 60, so we have to keep the minimum specification requirements very high)

    It clocks in at about 644MB and 1935 resource files, but over half of that size is due to soundtrack and video files.

    Interesting. Yeah I only use it for the single player. All enemies have customer properties setup that are probably a bit more cumbersome, but haven't caused me any issues.

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Vpick

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