Carbincopy's Recent Forum Activity

  • line of sight = set angle towards (player.x, player.Y) (toggle inverted) to make it work.

  • I made Mods to the code to close the loop line 6

    Then I changed 12 to read like this..

    which makes a loop and starts all over again.

  • Ok! I got the code to work after playing around with it for a little while. (origin point middle left for draw line and test line sprites) (origin point center for nodes). Now how to expand on this code. Pick random start point and connect any nodes or if 3 points connected = new line start point.

    Any thoughts? I will continue to play with the code to see what happens.

    Have fun and enjoy. JC

  • scirra.com/FORUM/connecting-instances-with-lines_topic62858.html

    upper case gives 404 so just updating link.

  • if you need help. i can lend a hand.

    i am looking forward to these ones..

    13. How to make a hangman game

    14. How to make a 4 letters game

  • If anybody is still looking for this. I found it here.. c2community.ru/forum/viewtopic.php

    and the link where working as of 1/5/2016 12:07am pst

    v1.2 works with latest version of C2 and WebGL

    dropbox.com/s/c0xzsy4xpzh2zy5/sirg_tiled_sprite_v1.2.c2addon

  • every tick / on overlapping object / play sound

    should work as it should loop until no overlapping.

  • can I see the article and the index.html to verify the issue

    as stated above it should be add the line of text above may have to add <center> text </center> so that it displays center in app window.

    also may have to resize the window of the game to fit the banner above or below if not using a floating layer over app.

  • 3 ways of doing this split the image and set collision fro each side. or create another sprite for border/edge of road.

    or use tilemap to set collisions for edge of road with road as background image

    see my example lambo racing.

    scirra.com/arcade/racing-games/lamboracing-v16-4313

    which uses border sprite for edge of track.

  • it would be time + 1 for every x sec of time = new variable it won't be able to be saved as a date/time variable in stead as a number. Just like a bonus timer in seconds.

    So to set the variable it would be something like (d= +h= +m= +s= )= gamesaved

    Thus gamesaved would look like

    Updated: 03033600

    and if they where to come back in 6 hours it would be

    on load get value (d= +h= +m= +s= )= gameplay

    Updated: 03063600

    compare gamesaved with gameplay

    for every x sec > then gamesaved = timeelapsed +1

    set gameplay to gamesaved

    if object is to move add timeelapsed to direction of move = new position of object.

    Updated: The only issue I with the variable is that every day adds 76, every hour adds 40, minute adds 40. so you would need to adjust for that also.

    I am pretty sure some one has created a .capx that does this exact feature you are looking for.

  • The only way I know is to edit the index.html file that is exported with the game. Just like adding banner ads to a website. < a href= "address" >< img src='" >< / a >

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  • yes it is possible. you would have to be able to save locally to add that feature. save on complete / quite layout - On start / load compare save status and adjust by time. before game resume.

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Carbincopy

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