Lambo Racing v1.6 Fixed trigger lap complete on back and forth on finish line.
Glad to hear it. Fill free to link your finished game so we can see the end results. JC
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Hello everybody, I was looking at your .capx from my limited c2 knowledge. Is there a way to break it down even further?
array 0,1 marry 0,2 had 0,3 a 0,4 little 0,5 lamb
1,1 little 1,2 lamb.
or am on the wrong track as to how arrays work?
On click (Play sound = read page) on click (play sound = Cow goes moo) You get the idea..
Set text to display on time and match with audio track to make it move along or break it down in to bites and on play sound also display text.
Lambo Racing v1.5 New Mobile Touch Racing Controls added for better game play on mobile devices.
Pretty good start! I had to dig way into the nether regions of my brain to remember where those ship sprites come from. Good ol' Klik&Play days.
Pretty good start!
I had to dig way into the nether regions of my brain to remember where those ship sprites come from. Good ol' Klik&Play days.
Yah! I like how it is coming along. Just think I will have issues when it comes to pinning the ships in place and then getting them to do there random attack waves form a set position.
On last path ended / if enemy is playing - Move enemy uid to set position / wait time / then repeat attack loop or some thing like that.
I can see it in my head just have to test it in the real world. Have fun and enjoy. JC
You could also try and move the behavior to the c2 behaviors folder and hope it works.
As the behavior was created by a 3rd party. You might have to look for the creator of the Behavior or put out a request with a link to the behavior files so that some else can modify it for C2. As my knowledge limited as to what it takes to make a plugin for C2. I will not be much help in this matter. But if it where WP I could make those modifications. Have fun and Enjoy. JC
Looks a good base, but to enhance playability I suggest: 1 - make the player ship faster 2 - make more lives (at least three) 3 - when you lose a life make the ship flash for three seconds (while it' s invulnerable), don' t restart the level everytime Hi, keep up the good work!
Looks a good base, but to enhance playability I suggest:
1 - make the player ship faster
2 - make more lives (at least three)
3 - when you lose a life make the ship flash for three seconds (while it' s invulnerable), don' t restart the level everytime
Hi, keep up the good work!
The plans are to build it out like the classic arcade game Galaga. I am currently adding new features about every 7 days.
Here is a good tutorial on the subject. scirra.com/tutorials/398/touch-stick-controllers/page-1 always best to follow the tutorial to better understand how it works, But for the lazy designer there is a .capx file attached. Have fun and enjoy. JC
There are many ways of disabling events. Toggle disables, On start of layout (event disable), Group disabled and others like sprite behavior on start disables. Depends on what you are trying to do. As to where to disable the feature.
issue is TiledBackground ( Use sprites for regions ) instead of backgrounds as they usually expand or contract with screen hight-width.
Member since 27 Nov, 2015