Carbincopy's Recent Forum Activity

  • add a second condition to that (for each (player/enemy)) so it checks which is active.

  • Is that lambo from GTA 1?

    I do believe it may have come from a GTA sprite strip.

  • I thought the link was attached.. Sorry here it is scirra.com/arcade/shooting-games/space-ace-15-release-4409

    have fun and enjoy. JC

  • Classic Arcade Style Space Shooter.

    Currently version offers:

    Multi-Control options.

    KeyBoard, Mouse and Mobile Touch enabled. Choose you preferred Controls.

    High Score Displayed on Death.

    Leader Board updated on score greater then High Score.

    Unlimited random game play. Every Game is purely Random from the start.

    Currently One Life game play.

    Have Fun and Enjoy. JC

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  • Classic arcade style space shooter.

    currently in design phase. no mouse or mobile touch controls as of this release.

    scirra.com/arcade/shooting-games/spaceace-4409

  • Hello everybody, here is my latest game creation using pathfinding.

    Kill All Bugs Version 1.0

    scirra.com/arcade/strategy-games/kill-all-bugs-4335

    Have Fun and Enjoy JC

  • zenox98

    Carbincopy

    So you're saying you did post here deliberately.

    But Construct Classic has no relevance to HTML 5 so posting here is pointless, other than creating more work for mods having to check the post.

    Hello Zenox98,

    It has nothing to do with creating more work for MOD's.

    It has to do with Construct 2 and reaching potential customers with a problem with understanding pathfinding and Nodes. Since this thread is 1st for pathfinding in Google, Yahoo and Bing and The Information that was shared is for a working solution to the Issue with Nodes in Construct any version not just Construct Classic or Construct 2.

    If you believe this and other construct classic posts are of no value to the users of construct. Please fill free to wipe out all the extra traffic coming to scirra.com from these posts.

    Have a great day and enjoy. JC

  • Yah! that AI can Run a tough race.

  • Ok! My racing game scirra.com/arcade/racing-games/lamboracing-4313 uses path finding to move the AI car around the track.

    Which acts just like NODES with out writing all the points.

    On start of layout

    find path sprite 1,

    on path found move along path,

    On arrive and car is overlapping sprite 1, find path to sprite 2,

    on path found move along path,

    on arrive and car is overlapping sprite 2, find path to sprite 3,

    on path found move along path.

    on arrive and car is overlapping sprite 3, find path to sprite 1,

    on path found move along path.

    which completes the loop and the AI just keeps driving around the track.

    Released V1.0 today

    Released Update V1.1 today also.

    scirra.com/arcade/racing-games/lamboracing-4313

  • zenox98

    Carbincopy

    Are you sure you meant to post this in a 5 year old thread for software that is now retired, i.e. Construct Classic?

    Yes as the path finding is still searched in google as 1st result and is a major issue with nodes in HTML5

  • Ok! My racing game scirra.com/arcade/racing-games/lamboracing-4313 uses path finding to move the AI car around the track.

    Which acts just like NODES with out writing all the points.

    On start of layout

    find path sprite 1,

    on path found move along path,

    On arrive and car is overlapping sprite 1, find path to sprite 2,

    on path found move along path,

    on arrive and car is overlapping sprite 2, find path to sprite 3,

    on path found move along path.

    on arrive and car is overlapping sprite 3, find path to sprite 1,

    on path found move along path.

    which completes the loop and the AI just keeps driving around the track.

  • Hello all, I am Jeremy C. a professional entertainer and self taught web master and game designer.

    I will help out where I can. Have fun and enjoy.

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Carbincopy

Member since 27 Nov, 2015

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