Carbincopy's Recent Forum Activity

  • https://www.scirra.com/arcade/puzzle-ga ... s-v20-4610

    This is my latest updated version of Connect The Dots, I have finished the coding issues and can change out the designs at will. So other then UI stuff it is done.

    Have fun and enjoy. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> JC

  • Ok! Here is the latest update V2.0

    https://www.scirra.com/arcade/puzzle-ga ... s-v20-4610

    New pages selection, Random start page, 8 designs total, Mobile Touch and Mouse Controls and Number Counting and voice overs by my 4yr old son.

  • Nice and simple! A good start.

    May I share some ideas?

    why not make more than 1 shape by numbers?

    and why not hide extra shapes until the level is solved?

    This would hide the one resulting shape and make the game more tricky:

    Just make it a chellange...

    in v1.5 there are 4 shapes with 4 points as they use the same code and are triggered by completed I did think about having them trigger 1,2,3,4 instead of random patterns. and org. fish uses 24 points so I would have to find or create more patterns with 24 points to add more there. also I am limited to the free version at this point in time.

    I am also trying to add a directory of pages to choose from but am having issues on click go to level that goes with the page chosen. As I am pulling the directory from a xml file. I have a snippet of code that came from 8x9 puzzle that displays an image list, the image and a description. but have been unable to set chosen layout to on button clicked. (I have only been trying for 2 days) I will finger it out and then release another update.

    Keep watching, Have fun and enjoy. JC

    update: i also have a snippet of code that could help where on load set maxpoint number which could make it possible to have multi-point designs in one layout. will look at that option.

    Update: fixed the maxpoint to work with any pattern. Now I can have all patterns under 1 layout. Will be removing random layout and setting 1,2,3,4 and so on. Only Issue I see doing it this way is on start you have to start from pattern 1 every time, unless I create a menu to select pattern, but still working on the menu select issue.

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  • New update - Version 1.5

    With Counting, Image Reveal and 4 random pages.

    also includes Org. Fish v1 Page.

    https://www.scirra.com/arcade/puzzle-ga ... s-v15-4610

  • Not sure if your issue is related to what mine was doing, but by adding trigger once while true will keep the ( on touch ) or ( is touching object ) from playing more then one time. also adding it to events where system check veritable's such as loops it will only trigger once while true.

  • I have snippets of code that pull text and images from a xml file.

    Then it displays the images and text like a book.

    I want to set a play button to load the same layout of the LstImg.SelectedText

    I have tried trim(xml.stringvalue("game.text()")) , int and float but the button will not load the game/layout.

    I have set a random game button using the on click / choose("game1","game2","game3")

    But need the other button for those who want a specific game that matches the chosen game from the dropdown list.

  • https://www.scirra.com/arcade/puzzle-ga ... -dots-4610

    simple connect the dots game.

  • The best game designers also play lots and lots of games and look for ideas in games they play and try to emulate that.

    I just had to chime in for the fun of it. Love the quote.

    Yes! It is true we play alot of games, but you also have to understand what makes the game do what it does by reading tons of how to books, blogs and watch videos on the subjects also.

  • Try this set angle AISprite.Angle-Player.X&Player.Y

  • as the post above me has already hinted at system create object /on created/pin to object

  • add a wait time to before it goes back to it's path finding or it will still keep running as long as in line of sight of player and always runs from the player.X, player.Y

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Carbincopy

Member since 27 Nov, 2015

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