Carbincopy's Recent Forum Activity

  • on collision object spawn another object at position.

  • Hello everybody,

    I am trying to understand using arrays to limit fields of play.

    I was reading this http://www.raywenderlich.com/66877/how- ... ush-part-1

    where they use 2 arrays to set up the play field and the fill blocks / Tiles

    where 0 = empty area and 1 = tile-able area.

    where compare cookie = 1 fill tile-able area

    where compare cookie = 0 do nothing

    Then there is this tutorial that creates a match 3, but does not go into creating board patterns and is just a fill from bottom stacking layer type game.

    http://gamedevelopment.tutsplus.com/tut ... medev-9225

    which is a nice starting point, But when layer reach top it keeps adding layers. Unlike Candy Crush where file layer stops at all available spaces in array is full.

    I know my understanding is limited, but with a basic starting point I can push through this project.

    I thought there was a plugin for match 3 style games but did not see it.

    Thanks in advanced. Jeremy C.

  • So what you are trying to do is this?

    on tap

    moveto x= clamp(touch.x,79,199) y = clamp(touch.y,158,199)

    This event could replace event 2-11

    Cool thanks that will free up a lot of events and make the game smaller

    I have been work on the over all design and fill it is coming alone great so far.

    That will come in handy. Thanks again. Jeremy C.

  • Point and Click style games with Construct 2

    Ok! here is what I have fingered out so far.

    I removed all border blocks (Light_Gray)

    I created on tap borders as shown in photo below using the (MoveTo Plugin).

    To get to areas that are out side the bounds of normal walking.

    I set on tap object (door) moveto x,y where door is = to Image point top/middle of player in front of door.

    thus if objects are in the room. Tap object = moveto x,y of where player is standing near object.

    The rest of the game should be easy to recreate as look is while touching over object.

    and on touch set options like pick up, use, drop, switch, turn on, turn off.

    if setting on = false on touch object (light switch) = turn on light.

    pretty much straight forward from here on out.

    Thanks for all who tried to help me. Jeremy C.

    Best way to learn is to keep pecking away at it until you get it to do what you want it to do.

  • Could you explain what the problem is exactly?

    In what way have you set the boundaries?

    Sprite2 (solid) Lite_Gray Blocks in photos

    Player (solid)

    On tap (moveto plugin) = touch.x touch.y

    if player collision with object (player set x or y to self.x or y

    but still does not detect collision.

    if using arrows keys with 8 way on it detects the collisions and won't allow player to cross into sprite2 area lite_Gray area in photos.

    I have tried to set max.x, max.y, min.x, min.y for touch but can't move when tap.

    I have tried set player.x or y at sprite2.x or y on collision but no good. still moves past solid objects.

    I have tried bullet movement set angle to touch.x, y the player, but just kept moving past the solid objects.

    I have tried on tap stimulate control left,right,down,up (8 way movement) which works but will not move to touch.x,y with out holding the tap down. so issue is need to move until collision detected. instead on only moving a few pixels on tap.

    I have tried pathfinding but get really weird movement and still moves past collision with object.

  • Needs to be on tap (move to)

    as on hold is use to look around.

    and on touching object is use to interact with items and options.

  • Issue with outside layout, outside collision zones.

    Trying to get player to move within set bounders on touch set x set y

    Tried moveto plugin, tried 8 way movement, tried bullet, tried pathfinding.

    can get to work with arrow keys but on touch overlapping occurs

    I am trying to learn how to make a Maniac Mansion Style Game.

    any advice would be great. Thanks Jeremy C.

  • Truly inspiring. I love them all. Thanks for the plugin I will give it a go and see what I can make. any word on the tower platformer? really enjoyed seeing kenny sprites with 2.5d effects.

    Thanks again for making me C2 experience even better have played the Outrun every day since it hit the arcade.

    ================

    Update: c2 missing plugin outrun_text

    am i overlooking something?

    have a great day

    =======

    Works putting the folder in the plugins folder.

  • > on start of layout group 1 disabled if action is inside group it will not run.

    >

    You mean the group should be disabled from the start, not on the way...? I got to test this as well... thanks!

    yes on start of layout disactivated not disabled from the group title area as if disabled it will not play at all. even if called to activate from the event sheet.

    on click, keypress, on wait, on loop, or any other method call for toggle activate group or activate group as you wish to use them and disactivate then same way.

  • Dont forget to add english subtitles

    Don't worry about the English subtitles. I am making how to videos based on videos I have been watching mostly Portuguese and Russian have great video collections for construct 2 so far.

  • because I understand lettertext1 / set text to letter.text(0)

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  • I was wondering, are you able to use an array to randomly choose a picture, so that they aren't always in the same sequence?

    I got a snippet of code I found in this https://www.scirra.com/tutorials/685/ma ... ne-concept ( .capx) that loads images from an xml file with matching Description.Text.

    If description.text = word.text then I should be able to pull letter.text.

    So now I need to understand how to pull word.text = letter.text(0)&letter.text(1)&letter.text(2).

    then if letter.text = word.text get random text.field

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Carbincopy

Member since 27 Nov, 2015

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