gametrick's Recent Forum Activity

  • I am trying to update my app to the new Ludei Cocoon.io platform. I have changed the CocoonJs plugin with the new Cocoon plugins. The problem is that after compiling and running on Android devices, after exiting the app I see this error: "Unfortunately the APP_NAME has stopped".

    I haven't overcome this problem. I have tried this with an empty project and get this same error.

    Any idea?

  • Is there any way to handle Android Back button to quit app with Cocoon.io by using Cordova?

  • Hi,

    You know that at the end of this month, CocoonJs will be cancelled and we have to use the new Cocoon.io

    I have test the new interface and the properties of Cocoon.io and haven't solved some issues. One of the major issue is Back button problem on Android devices. The old CocoonJs plugin was handle this problem, however the new Cocoon&Cordova plugins cannot solve this. By using Cordoa I have tried many ways to quit my app from Android back button, but no solution yet.

    Do you have any idea?

    Thanks, have a nice year

  • Thanks for your reply. CocoonJs configuration is in "Store Sandbox: Enabled". So let me understand the situation: I have tried to restore products already but didn't get the real response. Is it related with this sandbox enabled mode? If I can disable it and upload to market, can I get the purchased information correctly?

  • I am using the latest version of the Construct 2 and trying to handle the non-consumable purchases. I can buy the product and after removing the application from the phone and re-install it, I can buy it twice. I haven't got the purchased information from Google Play via using CocoonJs plugin yet. Is this option disabled on the latest version of cocoonjs? Thanks for your help...

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  • I have used Cocoonjs with Mopub to show admob ads on iOS project. However I have faced with a problem and do not have an idea about this problem. In Banner Integration for iOS document on mopub, there are some lines below:

    "Adding a banner to your application takes only a few, easy steps:

    In your view controller's header file:

    Import the MPAdView.h header file and declare an MPAdView *adView property.

    Declare that your view controller implements the MPAdViewDelegate protocol."

    My problem is that I couldnt find a view controller file on CocoonJs Xcode project. So I cannot add any header file. Do you have any ide for this situation?

  • I have used Cocoonjs with Mopub to show admob ads on iOS project. However I have faced with a problem and do not have an idea about this problem. In Banner Integration for iOS document on mopub, there are some lines below:

    "Adding a banner to your application takes only a few, easy steps:

    In your view controller's header file:

    Import the MPAdView.h header file and declare an MPAdView *adView property.

    Declare that your view controller implements the MPAdViewDelegate protocol."

    My problem is that I couldnt find a view controller file on CocoonJs Xcode project. So I cannot add any header file. Do you have any ide for this situation?

  • Thanks sqiddster, this reply solved my problem :)

  • I am beginner and trying to develop a simple game.

    I have a sprite (sprite1) on level 1 with a graphic and events. All coming levels, new sprites graphic is changing and this will be another sprite (sprite1).

    What I need is to write an action that effects all those sprites.

    I do not like like this:

    on action .. destroy sprite1

    on action .. destroy sprite2

    I need this:

    on action ... destroy sprites

    and apply this to sprite1, sprite to in one function.

    Is this possible?

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gametrick

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