gametrick's Recent Forum Activity

  • ok thank you, I am only looking for this ad unit (Admob rewarded).

  • Hi,

    I have registered Heyzap and added the networks for mediation. However for Admob rewarded ads are not allowed. All other ad types are checked but the rewarded ads are unchecked at this step.

    So are you sure Admob rewarded ads can be used with this plugin?

  • Hi, this nice very interesting. I am planning to use Admob rewarded ads.

    I have seen the example is about the Webview on Cocoon.io.

    Is this works with Canvas+ (Cocoon.io) also?

  • I need to localize app name in Android. I am using Cocoon.io with cordova plugins. Do you have any idea to change the app name for each separate country or language?

    Thanks

  • I have updated my project from old Ludei CocoonJs Canvas+ to new Cocoon.io Webview+ yesterday and published on Google Play.

    I have seen a new error message when installing the app on the market:

    "Duplicate Provider Authority Problem"

    I haven't found anything about this problem and don't understand how to handle this?

    Do you help me for this issue?

    Thanks...

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  • I have built the project for Cordova and produced output from Cocoon.io for Android devices.

    I am facing a new problem that has never seen before. When I pressed any item for once, it results tapping twice. Is there any solution to prevent this? I have faced a similar problem for a couple of years ago with Intel XDK.

    Thanks...

  • OneSignal has worked. I will suggest the XDK builder some important points that I have missed. These may be helpful for every Construct users.

    1- Build with "Cordova"

    2- Do not delete /js and /xdk folders in /www folder.

    3- Add /js/index.js file. Add these lines below:

    document.addEventListener('deviceready', function () {

    // Enable to debug issues.

    // window.plugins.OneSignal.setLogLevel({logLevel: 4, visualLevel: 4});

    var notificationOpenedCallback = function(jsonData) {

    console.log('didReceiveRemoteNotificationCallBack: ' + JSON.stringify(jsonData));

    };

    window.plugins.OneSignal.init("CHANGE_WITH_THESE_ONESIGNAL_ID",

    {googleProjectNumber: "CHANGE_THIS_WITH_GOOGLE_PROJECT_NUMBER"},

    notificationOpenedCallback);

    // Show an alert box if a notification comes in when the user is in your app.

    window.plugins.OneSignal.enableInAppAlertNotification(true);

    }, false);

    4- Go to index.html file in XDK and add these lines below cordova.js script:

    <script src="js/app.js"></script>

    <script src="xdk/init-dev.js"></script>

    This is the common mistake and Construct cannot produce these lines and when you built with Cordova, these lines will be automatically deleted.

    5- Add these script under c2runtime.js script

    <script src="js/index.js"></script>

    6- Add cordova and the other plugins below which are very important (to XDK plugins section)

    https://github.com/one-signal/OneSignal ... PGB-Compat

    https://github.com/floatinghotpot/google-play-services

    https://github.com/floatinghotpot/cordo ... support-v4

    That's all.

    These setup has worked, I have received notifications and there is no crash!

    Hope this will be useful for every Construct family.

  • Hi, I have decided to use XDK instead of Ludei. Everythings are ok, but I haven't solved the notification problem. I have tried Cranberrygame's notification plugin (which crashes everytime), Pushbots (trouble with registering device), Onesignal (trouble with sending notifications) and more. However I haven't solved and send any notification to my clients. Any suggestion or better service do you advice?

  • Hi,

    I haven't found any effective solution for this issue yet. Do you know a better way to push notifications via XDK?

  • After exiting app (which still active remain in background), when a push message sent from Parse platform, cranberrygame push notification crashes the app for Android devices. I have seen the similar reports in internet. However I haven't found any solution or suggestions for this issue. I hope Cranberrygame knows this problem and help us.

  • Back button works and there are two options to quit app. If you use Canvas+ you can use Exit app. If not you can use also Browser-Close function. Both of them works with the new Cocoon, however after exiting the app, it gives "app has stopped" error. First I was thinking this may be from my game (memory or not destroying some processes well), then I have tried it with empty project and get the same error. I am now very unhappy with the new Cocoon system and it will be activated at the end of this month with deprecating the previous CocoonJs platform. If these kind of problems not solved properly we will get many complaints from users.

  • I have run that button with the same setting above, it works. However when quitting the app I see "Unfortunately app has stopped" error then. I haven't found and solution for this currently.

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gametrick

Member since 9 Feb, 2012

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