TechBoxNorth's Recent Forum Activity

  • Thanks for all the answers but I think this sort of thing is much easier to do in a 3D engine like Godot or unity. Too much weird magic math trickery involved to make this happen in a 2D engine.

  • If you plan your game properly, optimize code, optimize graphics and unload unused assets from memory I don't see why there should be a problem making a large game. Same with any engine I guess.

  • I would think the easiest method would be to use the new z feature.

    I already tried that, doesn't work that way.

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  • Looking for tutorials about how to acheive jumping in a topdown game, not Hotline Miami style but like 2.5D as in zelda. Things like jumping on top of a stack of boxes, walking up stairs etc.

    Thanks!

  • I believe will be updating the build server to Cordova 9 soon to fix this. Updating the Cordova version was quite a significant undertaking and ran in to a few issues so has been taking a bit of time to figure out.

    Great news! Looking forward to see it fixed in an update later on. :)

  • 2 months since the last post in this thread and I'm just wondering if there's something done to fix this issue? Just tried today and the problem is still the same.

  • Nilski At the moment I'm only testing on my device since my iOS dev account is currently not active.

  • The issue has been resolved. Seems to be apple's new build system that is causing random error, changing to legacy build system made it work. Apologies for the unnecessary inconvenience :(

  • When does your iOS development/publishing certificate expire? Maybe you just need to renew it.

    It expires 2020-03-21

    Like I said it works when deploying projects made directly in xcode.

    Also the setting Hidden status bar doesn't carry over from the iOS export in C3 to the xcode projct. Noticed this just now.

  • Testing games on iOS devices no longer works.

    Xcode project builds ok but cannot be deployed to iOS device,

    instead the following error message is shown:

    "The executable was signed with invalid entitlements.

    The entitlements specified in your application’s Code Signing Entitlements file are invalid, not permitted, or do not match those specified in your provisioning profile. (0xE8008016)."

    Projects made directly in Xcode deploys to device with no issues using the same signing settings and provisioning profile.

    I have filed a bug report, just thought I'd give y'all a heads up :)

    Tagged:

  • You need to make kids versions of your games so I have a chance to get some points ha ha :)

    Fun game anyway!

  • Ninjadoodle has started a new "let's make a game" series on youtube.

    Everything explained very cleraly so beginners can understand what's happening.

    1st episode is up, go and check it out: youtube.com/watch

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TechBoxNorth

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Member since 8 Feb, 2012

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